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	<title>Ready-to-hand &#187; mobile</title>
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	<link>http://www.deaneckles.com/blog</link>
	<description>Dean Eckles blogs on people and technology</description>
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		<title>&#8220;Discovering Supertaskers&#8221;: Challenges in identifying individual differences from behavior</title>
		<link>http://www.deaneckles.com/blog/276_discovering-supertaskers-challenges-in-identifying-individual-differences-from-behavior/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=discovering-supertaskers-challenges-in-identifying-individual-differences-from-behavior</link>
		<comments>http://www.deaneckles.com/blog/276_discovering-supertaskers-challenges-in-identifying-individual-differences-from-behavior/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 21:29:47 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multitasking]]></category>
		<category><![CDATA[research methods]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=276</guid>
		<description><![CDATA[Some new research from the University of Utah suggests that a small fraction of the population consists of &#8220;supertaskers&#8221; whose performance is not reduced by multitasking, such as when completing tasks on a mobile phone while driving.
“Supertaskers did a phenomenal job of performing several different tasks at once,” Watson says. “We’d all like to think [...]]]></description>
			<content:encoded><![CDATA[<p>Some <a href="http://www.psych.utah.edu/lab/appliedcognition/publications/supertaskers.pdf">new research</a> from the University of Utah suggests that a small fraction of the population consists of &#8220;supertaskers&#8221; whose performance is not reduced by multitasking, such as when completing tasks on a mobile phone while driving.</p>
<blockquote><p>“Supertaskers did a phenomenal job of performing several different tasks at once,” Watson says. “We’d all like to think we could do the same, but the odds are overwhelmingly against it.” (<a href="http://www.wired.com/wiredscience/2010/04/supertasker/">Wired News &amp; Science News</a>)</p></blockquote>
<p>The researchers, Watson and Strayer, argue that they have good evidence for the existence of this individual variation. One can find many media reports of this &#8220;discovery&#8221; of &#8220;supertaskers&#8221; (e.g., <a href="http://www.psychologytoday.com/blog/the-science-willpower/201003/you-are-not-supertasker"><em>Psychology Today</em></a>). I do not think this conclusion is well justified.</p>
<p>First, let&#8217;s consider the methods used in this research. 100 college students each completed driving tasks and an auditory task on a mobile phone &#8212; separately and in combination &#8212; over a single 1.5 hour session. The auditory task is designed to measure differences in executive attention by requiring participants do hold past items in memory while completing math tasks.  The researchers identified &#8220;supertaskers&#8221; as those participants who met the following &#8220;stringent&#8221; requirements: they were both (a) in the top 25% of participants in performance in the single-task portions and (b) and not different in their dual-task performance on at least three of the four measures by more than the standard error. Since two of the four measures are associated with each of the two tasks (driving: brake reaction time, following distance; mobile phone task: memory performance, math performance), this requires that &#8216;&#8217;supertaskers&#8221; do as well on both measures of either the driving or mobile phone task and one measure of the other task.</p>
<p>There may be many issues with the validity of the inference in this work. I want to focus on one in particular: the inference from the observation of differences between participants&#8217; performance in a single 1.5 hour session to the conclusion that there are stable, &#8220;trait&#8221; differences among participants, such that some are &#8220;supertaskers&#8221;. This conclusion is simply not justified. To illustrate this, let&#8217;s consider how the methods of this study differ from those usually (and reasonably) used by psychologists to reach such conclusions.</p>
<p>Psychologists often study individual differences using the following approach. First, identify some plausible trait of individuals. Second, construct a questionnaire or other (perhaps behavioral) test that measures that trait. Third, demonstrate that this test has high reliability &#8212; that is, that the differences between people are much larger than the differences between the same person taking the test at different times. Fourth, then use this test to measure the trait and see if it predicts differences in some experiment. A key point here is that in order to conclude that the test measures a stable individual difference (i.e., a trait) researchers need to establish high test-retest reliability; otherwise, the test might just be measuring differences in temporary mood.</p>
<p>Returning to Watson and Strayer&#8217;s research, it is easy to see the problem: we have no idea whether the variation observed should be attributed to stable individual differences (i.e., being a &#8220;supertasker&#8221;) or to unstable differences. That is, if we brought those same &#8220;supertasker&#8221; participants back into the lab and they did another session, would they still exhibit the same lack of performance difference between the single- and dual-task conditions? This research gives us no reason that expect that they would.</p>
<p>Watson and Strayer do some additional analysis with the aim of ruling out their observations being a fluke. One might think this addresses my criticism, but it does not. They</p>
<blockquote><p>performed a Monte Carlo simulation in which randomly selected single-dual task pairs of variables from the existing data set were obtained for each of the 4 dependent measures and then subjected to the same algorithm that was used to classify the supertaskers.</p></blockquote>
<p>That is, they broke apart the single-task and dual-task data for each participant and created new simulated participants by randomly sampling pairs single- and dual-task data. They found that on this analysis there would be only 1/15th of the observed &#8216;&#8217;supertaskers&#8221;. This is a good analysis to do. However, this just demonstrates that being labeled a &#8220;supertasker&#8221; is likely caused by the single- and dual-task data being generated by the same person in the same session. This stills leaves it quite open (and more plausible to me) that participants&#8217; were in varying states for the session and this explains their (temporary) &#8220;supertasking&#8221;. It also allows that this greater frequency of &#8220;supertaskers&#8221; is due to participants who do well in whatever task they are given first being more likely to do well in subsequent tasks.</p>
<p>My aim in this post is to suggest some challenges that this kind of approach has to face. Part of my interest in this is that I&#8217;m quite sympathetic to identifying stable, observed differences in behavior and then &#8220;working backwards&#8221; to characterizing the traits that explain these downstream differences. This  exactly the approach that Maurits Kaptein and I are taking in our work on <a href="http://www.deaneckles.com/blog/category/persuasion-profiling/">persuasion profiling</a>: we observe how individuals respond to the use of different influence strategies and use this to (a) construct a &#8220;persuasion profile&#8221; for that individual and (b) characterize how much variation in the effects of these strategies there is in the population.</p>
<p>However, a critical step in this process is ruling out the alternative explanation that the observed differences are primarily due to differences in, e.g., mood, rather than stable individual differences. One way to do this is to observe the behavior in multiple sessions and multiple contexts. Another way to rule out this alternative explanation is if you observe a complex pattern of behavioral differences that previous work suggests could not be the result of temporary, unstable differences &#8212; or at least is more easily explained by previous theories about the relevant traits. That is, I&#8217;m enthusiastic about identifying stable, observed differences in behavior, but I don&#8217;t want to see researchers abandon the careful methods that have been used in the past to make the case for a new individual difference.</p>
<p>Watson, Strayer, and colleagues have apparently begun doing work that could be used to show the stability of the observed differences. The discussion section of their paper refers to some additional unpublished research in which they invited their &#8220;supertaskers&#8221; from this study and another study back into the lab and had them do some similar tasks measuring executive attention (but not driving) while in an fMRI machine. They report greater &#8220;coherence&#8221; in their performance in this second study and the previous study than control participants and better performance for &#8220;supertaskers&#8221; on <a href="http://dual-n-back.com/">dual-N-back tasks</a>. But this is short of showing high test-retest reliability.</p>
<p>Since little is said about this work, I hesitate to conclude anything from it or criticize it. I&#8217;ve contacted the authors with the hope of learning more. My current sense is that Watson and Strayer&#8217;s entire case for &#8220;supertaskers&#8221; hinges on research of this kind.</p>
<h3>References</h3>
<div class="references">
<p style="margin: 0pt;">Watson, J. M., &amp; Strayer, D. L. (2010). Supertaskers: Profiles in Extraordinary Multi-tasking Ability. <span style="font-style: italic;">Psychonomic Bulletin and Review</span>. Forthcoming. Retrieved from <a href="http://www.psych.utah.edu/lab/appliedcognition/publications/supertaskers.pdf">http://www.psych.utah.edu/lab/appliedcognition/publications/supertaskers.pdf</a></p>
</div>
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		<title>Apple&#8217;s &#8220;trademarked&#8221; chat bubbles: source equivocality in mobile apps and services</title>
		<link>http://www.deaneckles.com/blog/201_apples-trademarked-chat-bubbles-source-equivocality-in-mobile-apps-and-services/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=apples-trademarked-chat-bubbles-source-equivocality-in-mobile-apps-and-services</link>
		<comments>http://www.deaneckles.com/blog/201_apples-trademarked-chat-bubbles-source-equivocality-in-mobile-apps-and-services/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 00:04:38 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[social responses to communication technologies]]></category>
		<category><![CDATA[source orientation]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=201</guid>
		<description><![CDATA[TechCrunch and others have been joking about Apple&#8217;s rejection of an app because it uses shiny chat bubbles, which the Apple representative claimed were trademarked:
Chess Wars was being rejected after the six week wait [because] the bubbles in its chat rooms are too shiny, and Apple has trademarked that bubbly design. [...] The representative said [...]]]></description>
			<content:encoded><![CDATA[<p>TechCrunch and others have been joking about <a href="http://www.techcrunch.com/2009/09/01/developers-be-warned-apple-has-apparently-trademarked-those-shiny-chat-bubbles/">Apple&#8217;s rejection of an app because it uses shiny chat bubbles</a>, which the Apple representative claimed were trademarked:</p>
<p style="padding-left: 30px;">Chess Wars was being rejected after the six week wait [because] the bubbles in its chat rooms are too shiny, and Apple has trademarked that bubbly design. [...] The representative said Stump needed to make the bubbles “less shiny” and also helpfully suggested that he make the bubbles square, just to be sure.</p>
<p><a href="http://www.flickr.com/photos/joestump/3878137873/" title="My chat looks too much like Apple's SMS app by joestump, on Flickr"><img src="http://farm3.static.flickr.com/2575/3878137873_549f5b44df.jpg" width="500" height="375" alt="My chat looks too much like Apple's SMS app" /></a></p>
<p>One thing that is quite striking in this situation is that it is at odds with Apple&#8217;s long history of strongly encouraging third-party developers to follow many UI guidelines &#8212; guidelines that when followed make third-party apps blend in like they&#8217;re native.<sup>1</sup></p>
<p>It&#8217;s important to not read too much into this (especially since we don&#8217;t know what Apple&#8217;s more considered policy on this will end up being), but it is interesting to think about how responsibility gets spread around among mobile applications, services, and devices &#8212; and how this may be different than existing models on the desktop.My sense is that experienced desktop computer users understand at least the most important ways sources of their good and bad experiences are distinguished. For example, &#8220;locomotion&#8221; is a central metaphor in using the Web, as opposed to the conversation and manipulation metaphors of the command line / natural language interfaces and WIMP: we &#8220;go to&#8221; a site (see <a href="http://www.designinginteractions.com/interviews/TerryWinograd">this interview with Terry Winograd</a>, <a href="http://www.designinginteractions.com/downloads/7_1TerryWinograd_H264.mov">full .mov here</a>). The locomotion metaphor helps people distinguish what <em>my</em> computer is contributing and what some distant, third-party &#8220;site&#8221; is contributing.</p>
<p>This is complex even on the Web, but many of these genre rules are currently being all mixed up. Google has Gmail running in your browser but on your computer. Cameraphones are recognizing objects you point them at &#8212; some by analyzing the image on the device and some by sending the device to a server to be analyzed.</p>
<p>This issue is sometimes identified by academics as one of source orientation and source equivocality. Though there has been some great research in this area, there is a lot we don&#8217;t know and the field is in flux: people&#8217;s beliefs about systems are changing and the important technologies and genres are still emerging.</p>
<p>If there&#8217;s one important place to start thinking about the craziness of the current situation of ubiquitous source equivocality is <a href="http://www.stanford.edu/~henretig/Psych_FB/beniger.pdf">&#8220;Personalization of mass media and the growth of pseudo-community&#8221; (1987) by James Beniger</a> that predates much of the tech at issue.</p>
<ol class="footnotes"><li id="footnote_0_201" class="footnote">I was led to think this by a commenter on TechCrunch, Dan Grossman, <a href="http://www.techcrunch.com/2009/09/01/developers-be-warned-apple-has-apparently-trademarked-those-shiny-chat-bubbles/#comment-2960895">pointing out</a> this long history.</li></ol>]]></content:encoded>
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		<title>Etching by Da Vinci? Representing legend, culture, and language</title>
		<link>http://www.deaneckles.com/blog/52_etching-by-da-vinci-representing-legend-culture-and-language/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=etching-by-da-vinci-representing-legend-culture-and-language</link>
		<comments>http://www.deaneckles.com/blog/52_etching-by-da-vinci-representing-legend-culture-and-language/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 02:16:13 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Mechanical Turk]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[information needs]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[social software]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=52</guid>
		<description><![CDATA[


A photo I took in Piazza della Signoria of an etching, reportedly a self-portrait of Leonardo da Vinci that he etched behind his back on a dare onto the side of the Palazzo Vecchio. 


Is this etching a self-portrait by Leonardo da Vinci created hundreds of years ago? That&#8217;s what I was told by a [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp"><a href="http://flickr.com/photos/deaneckles/2419846000/"><img title="Etching by Da Vinci?" src="http://farm4.static.flickr.com/3118/2419846000_49e799db34.jpg?v=0" alt="A photo I took in Piazza della Signoria" width="500" height="333" /></a></div>
<div class="mceTemp">
<dl class="wp-caption alignnone" style="width: 510px;">
<dd class="wp-caption-dd"><em>A photo I took in Piazza della Signoria of an etching, reportedly a self-portrait of Leonardo da Vinci that he etched behind his back on a dare onto the side of the Palazzo Vecchio. </em></dd>
</dl>
</div>
<p>Is this etching a self-portrait by Leonardo da Vinci created hundreds of years ago? That&#8217;s what I was told by a Californian friend who had &#8220;gone native&#8221; in Florence. Another matter: is this, in fact, a commonly believed and shared legend, and what other variations are there on it?</p>
<p>I shared the story with some fellow visitors in Florence on a lunch-time return to the piazza. Ed Chi tried to verify the rumor using a Web search, but with no success.  At least in English, there didn&#8217;t seem to be much on this in the Web. (See my photo and comments on Flickr.)</p>
<p>I posted the photo on Flickr. I asked questions on LinkedIn and Yahoo! Answers, with no success. I also asked for help from workers on Mechanical Turk. Here&#8217;s part of how I asked for help:</p>
<blockquote><p>There is a portrait etched in stone on the wall of Palazzo Vecchio in Piazza della Signoria in Florence (Firenza), Italy. It is close behind the copy of the David there. I have heard that there is a legend that this is a self-portrait by Leonardo da Vinci. I am looking for any information about this legend, alternate versions of the legend, or information about the real source of the portrait.</p></blockquote>
<p>What results have been offered seem to suggest that this legend exists &#8212; though perhaps it is &#8220;actually&#8221; (at least as captured online, since perhaps the Leonardo theorists aren&#8217;t as active digital content creators) about Michelangelo:</p>
<ul>
<li><a href="http://it.wikipedia.org/wiki/Palazzo_Vecchio#Curiosit.C3.A0">Palazzo Vecchio in Italian Wikipedia</a></li>
<li><a href="http://www.immaginariofiorentino.com/leggende/leggenda2.htm">Florentine Legends: Fact or Fiction</a> (in Italian)</li>
<li><a href="http://wiki.couchsurfing.com/en/Curiosities_in_Florence">Curiosities in Florence</a></li>
</ul>
<p>The best way of finding out seemed to actually be <a href="http://www.flickr.com/photos/deaneckles/2419846000">my Flickr photo</a> itself, since that&#8217;s where <a href="http://www.flickr.com/photos/deaneckles/2419846000/#comment72157606473787906">Daniel Witting provided the first two links above</a> &#8212; however, this was a few months after the photo was first posted to Flickr. Turkers provided a couple useful links also (&#8221;Curiosities&#8221; above) on a shorter schedule and with a higher price. (I should have also tried uClue &#8212; where many former Google Answers researchers now work. This was recommended by <a href="http://maxharp3r.wordpress.com/">Max Harper</a>, who has studied Q&amp;A sites in detail.)</p>
<p>-</p>
<p>Question and answer services along the lines of Yahoo! Answers rose to global (and U.S.) significance only after success in Korea, where Naver Knowledge iN pioneered the use of an online community to power a Q&amp;A site. A major motivation Korea was the limited amount of Korean content online. With Naver&#8217;s offering, Korea&#8217;s Internet saavy, English population made information newly available in Korean (and did plenty of other interesting work).</p>
<p>This is as significant a motivation for Q&amp;A sites by English-speaking folks in the U.S., but the present case is an exception.</p>
<p>Some of the questions that made this case interesting to me:</p>
<ul>
<li><strong>What culturally-shared beliefs get manifest online?</strong> During this whole process, I and others wondered whether perhaps this local legend was only shared orally. It seems that it is represented online after all &#8212; at least the Michelangelo variant, but it could have been otherwise.</li>
<li><strong>How does the pair of languages a task requires knowledge of determine the processes, structres, and communities that are optimal for completing the task?</strong> For example, it seems quite important whether the target or source language has many more speakers than the other. (One could think about this simplistically in terms of conditional probabilities of skills with language A given skill with language B and vice verse.)</li>
</ul>
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		<title>Situational variation, attribution, and human-computer relationships</title>
		<link>http://www.deaneckles.com/blog/99_situational-variation-attribution-and-human-computer-relationships/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=situational-variation-attribution-and-human-computer-relationships</link>
		<comments>http://www.deaneckles.com/blog/99_situational-variation-attribution-and-human-computer-relationships/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 08:02:18 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[intentionality]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[priming]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[research methods]]></category>
		<category><![CDATA[social cognition]]></category>
		<category><![CDATA[social responses to communication technologies]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=99</guid>
		<description><![CDATA[Mobile phones are gateways to our most important and enduring relationships with other people. But, like other communication technologies, the mobile phone is psychologically not only a medium: we also form enduring relationships with devices themselves and their  associated software and services (Sundar 2004). While different than  relationships with other people, these human–technology relationships are [...]]]></description>
			<content:encoded><![CDATA[<p>Mobile phones are gateways to our most important and enduring relationships with other people. But, like other communication technologies, the mobile phone is psychologically not only a medium: we also form enduring relationships with devices themselves and their  associated software and services (Sundar 2004). While different than  relationships with other people, these human–technology relationships are also importantly social relationships. People exhibit a host of automatic, social responses to interactive  technologies by applying familiar social rules, categories, and norms that are otherwise used in interacting with people (Reeves and Nass 1996; Nass and Moon 2000).</p>
<p>These human–technology relationships develop and endure over time and through radical changes in the situation. In particular, mobile phones are near-constant companions. They take on roles of both medium for communication with other people and independent interaction partner through dynamic physical, social, and cultural environments and tasks. The global phenomenon of mobile phone use highlights both that relationships with people and technologies are inﬂuenced by variable context and that these devices are, in some ways, a constant in amidst these everyday changes.</p>
<h2>Situational variation and attribution</h2>
<p>Situational variation is important for how people understand and interact with mobile technology. This variation is an input to the processes by which people disentangle the internal (personal or device) and external (situational) causes of an social entity’s behavior (Fiedler et al. 1999; Forsterling 1992; Kelley 1967), so this situational variation contributes to the traits and states attributed to human and technological entities. Furthermore, situational variation inﬂuences the relationship and interaction in other ways. For example, we have recently carried out an experiment providing evidence that this situational variation itself (rather than the characteristics of the situations) inﬂuences memory, creativity, and self-disclosure to a mobile service; in particular, people disclose more in places they have previously disclosed to the service, than in  new places (Sukumaran et al. 2009).</p>
<p>Not only does the situation vary, but mobile technologies are increasingly responsive to the environments they share with their human interactants. A system’s systematic and purposive responsiveness to the environment means means that explaining its behavior is about more than distinguishing internal and external causes: people explain behavior by attributing reasons to the entity, which may trivially either refer to internal or external causes. For example, contrast “Jack bought the house because it was secluded” (external) with “Jack bought the house because he wanted privacy” (internal) (Ross 1977, p. 176). Much research in the social cognition and attribution theory traditions of psychology has failed to address this richness of people’s everyday explanations of other ’s behavior (Malle 2004; McClure 2002), but contemporary, interdisciplinary work is elaborating on theories and methods from philosophy and developmental psychology to this end (e.g., the contributions to Malle et al. 2001).</p>
<p>These two developments &#8212; the increasing role of situational variation in human-technology relationships and a new appreciation of the richness of everyday explanations of behavior &#8212; are important to consider together in designing new research in human-computer interaction, psychology, and communication. Here are three suggestions about directions to pursue in light of this:</p>
<p>Design systems that <strong>provide constancy and support through radical situational changes</strong> in both the social and physical environment. For example, we have created a system that uses the voices of participants in an upcoming event as audio primes during transition periods (Sohn et al. 2009). This can help ease the transition from a long corporate meeting to a chat with fellow parents at a child&#8217;s soccer game.</p>
<p><strong>Design experimental manipulations and measure based on features of folk psychology</strong> &#8211;  the implicit theory or capabilities by which we attribute, e.g., beliefs, thoughts, and desires (propositional attitudes) to others (Dennett 1987) &#8212; identified by philosophers. For example, attributions propositional attitudes (e.g., beliefs) to an entity have the linguistic feature that one cannot substitute different terms that refer to the same object while maintaining the truth or appropriateness of the statement. This opacity in attributions of propositional attitudes is the subject of a large literature (e.g., following Quine 1953), but this  has not been used as a lens for much empirical work, except for some developmental psychology  (e.g., Apperly and Robinson 2003). Human-computer interaction research should use this opacity (and other underused features of folk psychology) in studies of how people think about systems.</p>
<p><strong>Connect work on </strong><strong>mental models of systems</strong> (e.g., Kempton 1986; Norman 1988) <strong>to theories of social cognition and fol</strong><strong>k psychology.</strong> I think we can expect much larger overlap in the process involved than in the current research literature: people use folk psychology to understand, predict, and explain technological systems &#8212; not just other people.</p>
<h3>References</h3>
<div class="references">
<p>Apperly, I. A., &amp; Robinson, E. J. (2003). When can children handle referential opacity? Evidence for systematic variation in 5- and 6-year-old children&#8217;s reasoning about beliefs and belief reports. Journal of Experimental Child Psychology, 85(4), 297-311. doi: 10.1016/S0022-0965(03)00099-7.</p>
<p>Dennett, D. C. (1987). The Intentional Stance (p. 388). MIT Press.</p>
<p>Fiedler, K., Walther, E., &amp; Nickel, S. (1999). Covariation-based attribution: On the ability to assess multiple covariates of an effect. Personality and Social Psychology Bulletin, 25(5), 609.</p>
<p>Försterling, F. (1992). The Kelley model as an analysis of variance analogy: How far can it be taken? Journal of Experimental Social Psychology, 28(5), 475-490. doi: 10.1016/0022-1031(92)90042-I.</p>
<p>Kelley, H. H. (1967). Attribution theory in social psychology. In Nebraska Symposium on Motivation (Vol. 15).</p>
<p>Malle, B. F. (2004). How the Mind Explains Behavior: Folk Explanations, Meaning, and Social Interaction. Bradford Books.</p>
<p>Malle, B. F., Moses, L. J., &amp; Baldwin, D. A. (2001). Intentions and Intentionality: Foundations of Social Cognition. MIT Press.</p>
<p>McClure, J. (2002). Goal-Based Explanations of Actions and Outcomes. In M. H. Wolfgang Stroebe (Ed.), European Review of Social Psychology (pp. 201-235). John Wiley &amp; Sons, Inc. Retrieved from http://dx.doi.org/10.1002/0470013478.ch7.</p>
<p>Nass, C., &amp; Moon, Y. (2000). Machines and Mindlessness: Social Responses to Computers. Journal of Social Issues, 56(1), 81-103.</p>
<p>Norman, D. A. (1988). The Psychology of Everyday Things. New York: Basic Books.</p>
<p>Quine, W. V. O. (1953). From a Logical Point of View: Nine Logico-Philosophical Essays. Harvard University Press.</p>
<p>Reeves, B., &amp; Nass, C. (1996). The media equation: how people treat computers, television, and new media like real people and places (p. 305). Cambridge University Press.</p>
<p>Ross, L. (1977). The intuitive psychologist and his shortcomings: Distortions in the attribution process. In L. Berkowitz (Ed.), Advances in Experimental Social Psychology (Vol. 10, pp. 174-221). New York: Academic Press.</p>
<p>Sohn, T., Takayama, L., Eckles, D., &amp; Ballagas, R. (2009). Auditory Priming for Upcoming Events. Forthcoming in CHI &#8216;09 extended abstracts on Human factors in computing systems. Boston, Massachusetts, United States: ACM Press.</p>
<p>Sukumaran, A., Ophir, E., Eckles, D., &amp; Nass, C. I. (2009). Variable Environments in Mobile Interaction Aid Creativity but Impair Learning and Self-disclosure. To be presented at the Association for Psychological Science Convention, San Francisco, California.</p>
<p>Sundar, S. S. (2004). Loyalty to computer terminals: is it anthropomorphism or consistency? Behaviour &amp; Information Technology, 23(2), 107-118. <span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.atitle=Loyalty%20to%20computer%20terminals%3A%20is%20it%20anthropomorphism%20or%20consistency%3F&amp;rft.jtitle=Behaviour%20%26%20Information%20Technology&amp;rft.volume=23&amp;rft.issue=2&amp;rft.aufirst=S.%20S.&amp;rft.aulast=Sundar&amp;rft.au=S.%20S.%20Sundar&amp;rft.date=2004&amp;rft.pages=107-118"> </p>
<p></span></div>
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		<title>Motivations for tagging: organization and communication motives on Facebook</title>
		<link>http://www.deaneckles.com/blog/42_motivations-for-tagging-organization-and-communication-motives-on-facebook/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=motivations-for-tagging-organization-and-communication-motives-on-facebook</link>
		<comments>http://www.deaneckles.com/blog/42_motivations-for-tagging-organization-and-communication-motives-on-facebook/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 01:30:14 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[activity streams]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[events]]></category>
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		<category><![CDATA[mobile persuasion]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[social comparison]]></category>
		<category><![CDATA[social software]]></category>
		<category><![CDATA[tagging]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=42</guid>
		<description><![CDATA[Increasing valuable annotation behaviors was a practical end of a good deal of work at Yahoo! Research Berkeley. ZoneTag is a mobile application and service that suggests tags when users choose to upload a photo (to Flickr) based on their past tags, the relevant tags of others, and events and places nearby. Through social influence [...]]]></description>
			<content:encoded><![CDATA[<p>Increasing valuable annotation behaviors was a practical end of a good deal of work at Yahoo! Research Berkeley. <a href="http://zonetag.research.yahoo.com">ZoneTag </a>is a mobile application and service that suggests tags when users choose to upload a photo (to Flickr) based on their past tags, the relevant tags of others, and events and places nearby. Through social influence and removing barriers, these suggestions influence users to expand and consistently use their tagging vocabulary (Ahern et al. 2006).</p>
<p>Context-aware suggestion techniques such as those used in ZoneTag can increase tagging, but what about users&#8217; motivations for considering tagging in the first place? And how can these motivations for annotation be considered in designing services that involve annotation? In this post, I consider existing work on motivations for tagging, and I use tagging on Facebook as an example of how multiple motivations can combine to increase desired annotation behaviors.</p>
<p>Using photo-elicitation interviews with ZoneTag users who tag, Ames &amp; Naaman (2007) present a two factor taxonomy of motivations for tagging. First, they categorize tagging motivations by <em>function</em>: is the motivating function of the tagging organizational or communicative? Organizational functions include supporting search, presenting photos by event, etc., while communicative functions include when tags provide information about the photos, their content, or are otherwise part of a communication (e.g., telling a joke). Second, they categorize tagging motivations by intended audience (or <em>sociality</em>): are the tags intended for my future self, people known to me (friends, family, coworkers, online contacts), or the general public?</p>
<div class="wp-caption alignright" style="width: 334px"><a href="http://yahooresearchberkeley.com/blog/2007/04/09/why-we-tag/"><img title="Table 1 from Ames &amp; Naaman" src="http://yahooresearchberkeley.com/blog/wp-content/uploads/2007/04/taxonomy%20cameraready.jpg" alt="Taxonomy of motivations for tagging from Ames &amp; Naaman" width="324" height="186" /></a><p class="wp-caption-text">Taxonomy of motivations for tagging from Ames &amp; Naaman</p></div>
<p>On Flickr the function dimension generally maps onto the distinction between functionality that enables and is prior to arriving at the given photo or photos (organization) and functionality applicable once one is viewing a photo (communication). For example, I can find a photo (by me or someone else) by searching for a person&#8217;s name, and then use other tags applied to that photo to jog my memory of what event the photo was taken at.</p>
<p>Some Flickr users subscribe to RSS feeds for public photos tagged with their name, making for a communication function of tagging &#8212; particularly tagging of people in media &#8212; that is prior to &#8220;arriving&#8221; at a specific media object. These are generally techie power users, but this can matter for others. Some less techie participants in our studies reported noticing that their friends did this &#8212; so they became aware of tagging those friends&#8217; names as a communicative act that would result in the friends finding the tagged photos.</p>
<p>This kind of function of tagging people is executed more generally &#8212; and for more than just techie power users &#8212; by Facebook. In tagging of photos, videos, and blog posts, tagging a person notifies them they have been tagged, and can add that they have been tagged to their friends&#8217; News Feeds. This function has received a lot of attention from a privacy perspective (and it should). But I think it hints at the promise of making annotation behavior fulfill more of these functions simultaneously. When specifying content can also be used to specify recipients, annotation becomes an important trigger for communication.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>See some interesting comments (from Twitter) about tagging on Facebook:</p>
<ul>
<li><a href="http://twitter.com/junal/statuses/1127901420">noticing people tagging to gain eyeballs</a></li>
<li><a href="http://twitter.com/boringwill/statuses/1120787486">exhorting others not to tag bad photos</a> (and <a href="http://twitter.com/msfour/statuses/1128460972">thanks</a>)</li>
<li><a href="http://twitter.com/MindiV/statuses/1129262231">collapsing time by tagging photos from long ago</a></li>
<li><a href="http://twitter.com/tahitisounds/statuses/1129147252">tagging by parents</a></li>
</ul>
<p>(Also see Facebook&#8217;s growing use and testing of autotagging [<a href="http://www.y2kers.com/2008/05/facebook-autotag-creepfest-2008/">1</a>, <a href="http://news.cnet.com/8301-17939_109-10004835-2.html">2</a>].)</p>
<h3>References</h3>
<div class="references">
<p>Ames, M., &amp; Naaman, M. (2007). <a href="http://www.stanford.edu/~morganya/research/chi2007-tagging.pdf">Why we tag: motivations for annotation in mobile and online media</a>. In <span style="font-style: italic;">Proceedings of CHI 2007</span> (pp. 971-980). San Jose, California, USA: ACM.</p>
<p>Ahern, S., Davis, M., Eckles, D., King, S., Naaman, M., Nair, R., et al. (2006). <a href="http://groups.sims.berkeley.edu/pics/papers/Ahern_et_al_zonetag_pics06.pdf">Zonetag: Designing context-aware mobile media capture to increase participation</a>. Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology Workshop. In <em>Adjunct Proc. Ubicomp 2006</em>.</div>
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		<title>Source orientation and persuasion in multi-device and multi-context interactions</title>
		<link>http://www.deaneckles.com/blog/23_source-orientation-and-persuasion-in-multi-device-and-multi-context-interactions/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=source-orientation-and-persuasion-in-multi-device-and-multi-context-interactions</link>
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		<pubDate>Sat, 30 Aug 2008 01:51:24 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[automaticity]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile messaging]]></category>
		<category><![CDATA[mobile persuasion]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[social responses to communication technologies]]></category>
		<category><![CDATA[source orientation]]></category>
		<category><![CDATA[usability]]></category>

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		<description><![CDATA[At the Social Media Workshop, Katarina Segerståhl presented her on-going work on what she has termed extended information services or distributed user experiences &#8212; human-computer interactions that span multiple and heterogeneous devices (Segerståhl &#38; Oinas-Kukkonen 2007). As a central example, she studies a persuasive technology service for planning, logging, reviewing, and motivating exercise: these parts [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.deaneckles.com/blog/22_producing-consuming-annotating-social-mobile-media-workshop-stanford-university/">At the Social Media Workshop</a>, <a href="http://www.google.com/url?sa=t&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fbugi.oulu.fi%2F~ksegerst%2F&amp;ei=5iqiSPjCBqjWerGXqR4&amp;usg=AFQjCNEe2M-kv1Amb-QjZaY-8utxuf6iTA&amp;sig2=cAFpgfasIEX_GfZ7Wy8YkA">Katarina Segerståhl</a> presented her on-going work on what she has termed <em>extended information services</em> or <em>distributed user experiences</em> &#8212; human-computer interactions that span multiple and heterogeneous devices (Segerståhl &amp; Oinas-Kukkonen 2007). As a central example, she studies a <a href="http://en.wikipedia.org/wiki/Persuasive_technology">persuasive technology</a> service for planning, logging, reviewing, and motivating exercise: these parts of the experience are distributed across the user&#8217;s PC, mobile phone, and heart rate monitor.</p>
<p>In one interesting observation, Segerståhl notes that the specific user interfaces on one device can be helpful mental images even when a different device is in use: participants reported picturing their workout plan as it appeared on their laptop and using it to guide their actions <em>during their workout</em>, during which the obvious, physically present interface with the service was the heart rate monitor, not the earlier planning visualization. Her second focus is how to make these user experiences coherent, with clear practical applications in usability and user experience design (e.g., how can designers make the interfaces both appropriately consistent and differentiated?).</p>
<p>In this post, I want to connect this very interesting and relevant work with some other research at the historical and theoretical center of persuasive technology: source orientation in human-computer interaction. First, I&#8217;ll relate source orientation to the history and intellectual context of persuasive technology. Then I&#8217;ll consider how multi-device and multi-context interactions complicate source orientation.</p>
<h3><strong>Source orientation, social responses, and persuasive technology</strong></h3>
<p>As an incoming Ph.D. student at Stanford University, B.J. Fogg already had the goal of improving generalizable knowledge about how interactive technologies can change attitudes and behaviors by design. His previous graduate studies in rhetoric and literary criticism had given him understanding of one family of academic approaches to persuasion. And in running a newspaper and consulting on many document design (Schriver 1997) projects, the challenges and opportunities of designing for persuasion were to him clearly both practical and intellectually exciting.</p>
<p>The ongoing research of Profs. Clifford Nass and Byron Reeves attracted Fogg to Stanford to investigate just this. Nass and Reeves were studying people&#8217;s mindless social responses to information and communication technologies. Cliff Nass&#8217;s research program &#8212; called Computers as (or are) Social Actors (CASA) &#8212; was obviously relevant: if people treat computers socially, this &#8220;opens the door for computers to apply [...] social influence&#8221; to change attitudes and behaviors (Fogg 2002, p. 90). While clearly working within this program, Fogg focused on showing behavioral evidence of these responses (e.g., Fogg &amp; Nass 1997): both because of the reliability of these measures and the standing of behavior change as a goal of practitioners.</p>
<p>Source orientation is central to the CASA research program &#8212; and the larger program Nass shared with Reeves. Underlying people&#8217;s mindless social responses to communication technologies is the fact that they often orient towards a proximal source rather than a distal one &#8212; even when under reflective consideration this does not make sense: people treat the box in front of them (a computer) as the source of information, rather than a (spatially and temporally) distant programmer or content creator. That is, their <em>source orientation</em> may not match the most relevant common cause of the the information. This means that features of the proximal source unduly influence e.g. the credibility of information presented or the effectiveness of attempts at behavior change.</p>
<p>For example, people will reciprocate with a particular computer if it is helpful, but not the same model running the same program right next to it (Fogg &amp; Nass 1997, Moon 2000). Rather than orienting to the more distal program (or programmer), they orient to the box.<sup>1</sup></p>
<h3><strong>Multiple devices, Internet services, and unstable context</strong></h3>
<p>These source orientation effects have been repeatedly demonstrated by controlled laboratory experiments (for reviews, see Nass &amp; Moon 2000, Sundar &amp; Nass 2000), but this research has largely focused on interactions that do not involve multiple devices, Internet services, or use in changing contexts. How is source orientation different in human-computer interactions that have these features?</p>
<p>This question is of increasing practical importance because these interactions now make up a large part of our interactions with computers. If we want to describe, predict, and design for how people use computers everyday &#8212; checking their Facebook feed on their laptop and mobile phone, installing Google Desktop Search and dialing into Google 411, or taking photos with their Nokia phone and uploading them to Nokia&#8217;s Ovi Share &#8212; then we should test, extend, and/or modify our understanding of source orientation. So this topic matters for major corporations and their closely guarded brands.</p>
<p>So why should we expect that multiple devices, Internet services, and changing contexts of use will matter so much for source orientation? After having explained the theory and evidence above, this may already be somewhat clear, so I offer some suggestive questions.</p>
<ol>
<li>If much of the experience (e.g. brand, visual style, on-screen agent) is consistent across these changes, how much will the effects of characteristics of the proximal source &#8212; the devices and contexts &#8212; be reduced?</li>
<li>What happens when the proximal device could be mindfully treated as a source (e.g., it makes its own contribution to the interaction), but so does a distance source (e.g., a server)? This could be especially interesting with different branding combination between the two (e.g., the device and service are both from Apple, or the device is from HTC and service is from Google).</li>
<li>What if the visual style or manifestation of the distal source varies substantially with the device used, perhaps taking on a style consistent with the device? This can already happen with SMS-based services, mobile Java applications, and voice agents that help you access distant media and services.</li>
</ol>
<h4><strong>References</strong></h4>
<div>Eckles, D., Wightman, D., Carlson, C., Thamrongrattanarit, A., Bastea-Forte, M., Fogg, B.J. (2007). <a href="http://research.nokia.com/files/Self-Disclosure%20via%20Mobile%20Messaging%20-%20Ubicomp%202007.pdf">Self-Disclosure via Mobile Messaging: Influence Strategies and Social Responses to Communication Technologies</a>. <em>Adjunct Proc. Ubicomp 2007</em>.</div>
<div>Fogg, B. J., &amp; Nass, C. (1997). How users reciprocate to computers: an experiment that demonstrates behavior change . In <span style="font-style: italic;">Proceedings of CHI 1997</span> (pp. 331-332). Atlanta, Georgia : ACM Press.</div>
<div>Katagiri, Y., Takeuchi, Y., Nass, C., &amp; Fogg, B. J. (2000). Reciprocity and its cultural dependency in human-computer interaction. In <em>Affective Minds: Proceedings of the 13th Toyota Conference, Shizuoka, Japan, 1999</em> (pp. 209-214).</div>
<div>Moon, Y. (2000). Intimate Exchanges: Using Computers to Elicit Self-Disclosure from Consumers. <em>Journal of Consumer Research</em>, 26(4), 323-339.</div>
<div>Nass, C., and Moon, Y. (2000). <a href="http://ldt.stanford.edu/~ejbailey/02_FALL/ED_147X/Readings/nass-JOSI.pdf">Machines and Mindlessness: Social Responses to Computers</a>. <em>Journal of Social Issues</em>, 56(1), 81-103.</div>
<div>Schriver, K. A. (1997). <em><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FDynamics-Document-Design-Creating-Readers%2Fdp%2F0471306363&amp;tag=readytohandde-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Dynamics in document design: creating text for readers</a></em>. New York, NY, USA: John Wiley &amp; Sons, Inc.</div>
<div>Segerståhl, K., &amp; Oinas-Kukkonen, H. (2007). Distributed User Experience in Persuasive Technology Environments. <em>Persuasive Technology 2007</em>, Lecture Notes in Computer Science. (pp. 80-91). Springer.</div>
<div>Sundar, S. S., &amp; Nass, C. (2000). Source Orientation in Human-Computer Interaction Programmer, Networker, or Independent Social Actor? <em>Communication Research</em>, 27(6).</div>
<ol class="footnotes"><li id="footnote_0_23" class="footnote">This actually is subject to a good deal of cross-cultural variation. Similar experiments with Japanese &#8212; rather than American &#8212; participants show reciprocity to groups of computers, rather than just individuals (Katagiri et al.) </li></ol>]]></content:encoded>
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		<title>Producing, consuming, annotating (Social Mobile Media Workshop, Stanford University)</title>
		<link>http://www.deaneckles.com/blog/22_producing-consuming-annotating-social-mobile-media-workshop-stanford-university/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=producing-consuming-annotating-social-mobile-media-workshop-stanford-university</link>
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		<pubDate>Fri, 01 Aug 2008 22:01:43 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mobile]]></category>
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		<category><![CDATA[mobile persuasion]]></category>
		<category><![CDATA[participatory media]]></category>
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		<description><![CDATA[Today I&#8217;m attending the Social Mobile Media Workshop at Stanford University. It&#8217;s organized by researchers from Stanford&#8217;s HStar, Tampere University of Technology, and the Naval Postgraduate School. What follows is some still jagged thoughts that were prompted by the presentation this morning, rather than a straightforward account of the presentations.1
A big theme of the workshop [...]]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;m attending the Social Mobile Media Workshop at Stanford University. It&#8217;s organized by researchers from Stanford&#8217;s <a href="http://hstar.stanford.edu">HStar</a>, Tampere University of Technology, and the Naval Postgraduate School. What follows is some still jagged thoughts that were prompted by the presentation this morning, rather than a straightforward account of the presentations.<sup>1</sup></p>
<p>A big theme of the workshop this morning has been transitions among production and consumption &#8212; and the critical role of annotations and context-awareness in enabling many of the user experiences discussed. In many ways, this workshop took me back to thinking about mobile media sharing, which was at the center of a good deal of my previous work. At <a href="http://yahooresearchberkeley.com/">Yahoo! Research Berkeley</a> we were informed by Marc Davis&#8217;s <a href="http://garage.sims.berkeley.edu/">vision</a> of enabling &#8220;the billions of daily media consumers to become daily media producers.&#8221; With <a href="http://zonetag.research.yahoo.com/">ZoneTag</a> we used context-awareness, sociality, and simplicity to influence people to create, annotate, and share photos from their mobile phones (Ahern et al. 2006, 2007).</p>
<p>Enabling and encouraging these behaviors (for all media types) remains a major goal for designers of participatory media; and this was explicit at several points throughout the workshop (e.g., in Teppo Raisanen&#8217;s broad presentation on persuasive technology). This morning there was discussion about the technical requirements for consuming, capturing, and sending media. Cases that traditionally seem to strictly structure and separate production and consumption may be (1) in need of revision and increased flexibility or (2) actually already involve production and consumption together through existing tools. Media production to be part of a two-way communication, it must be consumed, whether by peers or the traditional producers.</p>
<p>As an example of the first case, Sarah Lewis (Stanford) highlighted the importance of making distance learning experiences reciprocal, rather than enforcing an asymmetry in what media types can be shared by different participants. In a past distance learning situation focused on the African ecosystem, it was frustrating that video was only shared from the participants at Stanford to participants at African colleges &#8212; leaving the latter to respond only via text. A prototype system, <a href="http://stanford.edu/~sarahl/mobltzDemo.html">Mobltz</a>, she and her colleagues have built is designed to change this, supporting the creation of channels of media from multiple people (which also reminded me of <a href="http://www.google.com/url?sa=t&#038;ct=res&#038;cd=1&#038;url=http%3A%2F%2Fwww.kyte.tv%2F&#038;ei=04STSNnoMoGOsQOw8PCgCg&#038;usg=AFQjCNEHzEdnrJ59GhuzDvFWSbYvIxjQtg&#038;sig2=HJnaP8ZAMxt8t110i39kmw">Kyte.tv</a>).</p>
<p>As an example of the second case, Timo Koskinenen (Nokia) presented a trial of <a href="http://news.softpedia.com/news/Mobile-Journalism-Application-from-Nokia-and-Reuters-69034.shtml">mobile media capture tools for professional journalists</a>. In this case the work flow of what is, in the end, a media production practice, involves also consumption in the form of review of one&#8217;s own materials and other journalists, as they edit, consider what new media to capture.</p>
<p>Throughout the sessions themselves and conversations with participants during breaks and lunch, having good annotations continued to come up as a requirement for many of the services discussed. While I think our ZoneTag work (and the free <a href="http://developer.yahoo.com/yrb/zonetag/suggestedtags.html">suggested tags Web service API</a> it provides) made a good contribution in this area, as has a wide array of other work (e.g., von Ahn &#038; Dabbish 2004, licensed in <a href="http://images.google.com/imagelabeler/">Google Image Labeler</a>), there is still a lot of progress to make, especially in bringing this work to market and making it something that further services can build on.</p>
<p>References</p>
<div style="margin-left: 0.5in; text-indent: -0.5in">
<p style="margin: 0pt">Ahern, S., Davis, M., Eckles, D., King, S., Naaman, M., Nair, R., et al. (2006). <a href="http://groups.sims.berkeley.edu/pics/papers/Ahern_et_al_zonetag_pics06.pdf">ZoneTag: Designing Context-Aware Mobile Media Capture</a>. In <em>Adjunct Proc. Ubicomp</em> (pp. 357-366).</p>
<p style="margin: 0pt">Ahern, S., Eckles, D., Good, N. S., King, S., Naaman, M., &#038; Nair, R. (2007). <a href="http://doi.acm.org/10.1145/1240624.1240683">Over-exposed?: privacy patterns and considerations in online and mobile photo sharing</a>. In <span style="font-style: italic">Proc. CHI 2007</span> (pp. 357-366). ACM Press.</p>
<p style="margin: 0pt">Ahn, L. V., &#038; Dabbish, L. (2004). <a href="http://doi.acm.org/10.1145/985692.985733">Labeling images with a computer game</a>. In <span style="font-style: italic">Proc. CHI 2004</span> (pp. 319-326).</p>
</div>
<ol class="footnotes"><li id="footnote_0_22" class="footnote">Blogging something at this level of roughness is still new for me&#8230;</li></ol>]]></content:encoded>
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		<title>Using a Wizard of Oz technique in mobile service design: probing with realistic motivations</title>
		<link>http://www.deaneckles.com/blog/16_using-a-wizard-of-oz-technique-in-mobile-service-design-probing-with-realistic-motivations/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=using-a-wizard-of-oz-technique-in-mobile-service-design-probing-with-realistic-motivations</link>
		<comments>http://www.deaneckles.com/blog/16_using-a-wizard-of-oz-technique-in-mobile-service-design-probing-with-realistic-motivations/#comments</comments>
		<pubDate>Tue, 06 May 2008 04:53:26 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Wizard of Oz]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[data collection]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[diary methods]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile messaging]]></category>
		<category><![CDATA[needfinding]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[research methods]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/16_using-a-wizard-of-oz-technique-in-mobile-service-design-probing-with-realistic-motivations/</guid>
		<description><![CDATA[As I&#8217;ve blogged before, I spoke at the Texting 4 Health conference on the topic of research methods for mobile messaging. One method I covered was an interesting use of Wizard of Oz techniques for designing mobile services. I&#8217;ve since started getting some of this material in writing for the Texting 4 Health book. Here [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve <a href="http://www.deaneckles.com/blog/13_texting-4-health-conference-in-review/">blogged </a>before, I spoke at the <a href="http://www.texting4health.org/">Texting 4 Health conference</a> on the topic of research methods for mobile messaging. One method I covered was an interesting use of Wizard of Oz techniques for designing mobile services. I&#8217;ve since started getting some of this material in writing for the Texting 4 Health book. Here is a taste of that material, minus the health-specific focus and examples.<br />
&#8212;&#8212;-<br />
Just like the famous Wizard of Oz, one can simulate something impressive with a just a humble person behind the curtain &#8212; and use this simulation to inform design decisions. When using a <a href="http://www.usabilitynet.org/tools/wizard.htm">Wizard of Oz technique</a> to study a prototype, a human “wizard” carries out functions that, in a deployed application or service, would be handled by a computer. This can allow evaluating a design without fully building what can be expensive back-end parts of the system (Kelley 1984). The technique is often used in recognition-based interfaces, but it also has traditional applications to identifying usability problems and carrying out experiments in which the interaction is systematically manipulated.</p>
<p>Wizard of Oz techniques are well suited to prototyping mobile services, especially those using mobile messaging (SMS, MMS, voice messaging). When participants send a request, a wizard reads or listens to it and chooses the appropriate response, or just creates it on-the-fly. Since all user actions in mobile messaging are discrete messages and (depending on the application) the user can often tolerate a short delay, a few part-time wizards, such as you and a colleague, can manage a short field trial. As you&#8217;ll see, <strong>this can be used for purposes beyond many traditional uses of a Wizard of Oz.</strong></p>
<p><strong>Probing photo consumption needs with realistic motivations</strong><br />
One use for this technique in designing a mobile messaging service is a bit like a diary study. In designing an online and mobile photography service, we wanted to better understand what photos people wanted to view and what prompted these desires.<sup>1</sup>  Instead of just making diary entries, participants actually made voice requests to the system for photos – and received a mobile message with photos fitting the request in return. We didn’t need to first build a robust system that could do this; a few of us served as wizards, listening to the request, doing a couple manual searches, and choosing which photos to return on demand. Though this can be done with a normal voice call, we used a mobile client application that also recorded contextual information not available via a normal voice call (e.g. location), so that participants could make context-aware requests as they saw fit (e.g. &#8220;I want too see photos of this park&#8221;)</p>
<p>In this case, we didn’t plan to (specifically) create a voice-based photo search system; instead, like a diary study, this technique served as a probe to understand what we should build. As a probe it provided realistic motivations for submitting requests, as the request would actually be fulfilled. This design research, in additional to other interviews and a usability study, informed our creation of <a href="http://zurfer.research.yahoo.com">Zurfer</a>, a mobile application that supports exploring and conversing around personalized, location-aware channels of photos.<br />
It is great if the Wizard of Oz prototype is quite similar to what you later build, but it can yield valuable insights even if not. Sometimes it is precisely these insights that can lead you to substantially change your design.</p>
<p>This study design can apply in designing many mobile services. As in our photos study, participants can be interviewed about the trigger for the requests (why did they want that media or information) and how satisfied they were with the (human-created) responses.<sup>2</sup></p>
<div class="references">
Kelley, J.F. (1984). An iterative design methodology for user-friendly natural language office information applications. In <em>ACM Trans. Inf. Syst.</em>,  vol. 2, pp. 26-41.
<div>
<ol class="footnotes"><li id="footnote_0_16" class="footnote">This study was designed and executed at Yahoo! Research Berkeley by Shane Ahern, Nathan Good, Simon King, Mor Naaman, Rahul Nair, and myself.</li><li id="footnote_1_16" class="footnote">Participants were informed that their requests would be seen by our research staff. Anonymization and strict limits of who the wizards are is necessary to protect participants’ privacy. Even if participants are not informed that a wizard is creating the responses until they are debriefed after the experiment, participants can nonetheless be notified that their responses are being reviewed by the research team.</li></ol>]]></content:encoded>
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		<title>Laptop + shopping cart = mobile</title>
		<link>http://www.deaneckles.com/blog/14_laptop-shopping-cart-mobile/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=laptop-shopping-cart-mobile</link>
		<comments>http://www.deaneckles.com/blog/14_laptop-shopping-cart-mobile/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 04:45:25 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[activity streams]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[life recording]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[wearble computing]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/14_laptop-shopping-cart-mobile/</guid>
		<description><![CDATA[This guy can roll up with laptop and webcam to record robots (photo CC from violetblue):

But in Silicon Valley, combining laptops and shopping carts is just a way to get chores done.  When at Whole Foods in Los Altos, I saw a man pushing a shopping cart with a laptop in the part where [...]]]></description>
			<content:encoded><![CDATA[<p>This guy can roll up with laptop and webcam to record robots (photo CC from <a href="http://flickr.com/photos/violetblue/">violetblue</a>):</p>
<p><a href="http://flickr.com/photos/violetblue/319374270/"><img src="http://farm1.static.flickr.com/125/319374270_9e43bb298b.jpg?v=0" alt="" width="334" height="251" /></a></p>
<p>But in Silicon Valley, combining laptops and shopping carts is just a way to get chores done.  When at Whole Foods in Los Altos, I saw a man pushing a shopping cart with a laptop in the part where you can sit your toddler.  I suppose he was reading a recipe or something.  (I, and I&#8217;m sure other Valley folks, do that on a phone.)</p>
<p>A bit odd, but then again, I used to be (I&#8217;ve fallen off a bit) judicious about capturing the contents of my shopping cart with <a href="http://zonetag.research.yahoo.com">ZoneTag</a>.</p>
<p><a href="http://flickr.com/photos/deaneckles/537816653/"><img src="http://farm2.static.flickr.com/1358/537816653_374f684219.jpg?v=1181501329" alt="" width="253" height="338" /></a></p>
]]></content:encoded>
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		<title>Texting 4 Health conference in review</title>
		<link>http://www.deaneckles.com/blog/13_texting-4-health-conference-in-review/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=texting-4-health-conference-in-review</link>
		<comments>http://www.deaneckles.com/blog/13_texting-4-health-conference-in-review/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 04:14:49 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[data collection]]></category>
		<category><![CDATA[diary methods]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile messaging]]></category>
		<category><![CDATA[mobile persuasion]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[research methods]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/13_texting-4-health-conference-in-review/</guid>
		<description><![CDATA[As I blogged already, I attended and spoke at the first Texting 4 Health conference at Stanford University last week.  You can see my presentation slides at SlideShare here, and the program, with links to the slides for most speakers is here.
The conference was very interesting, and there was quite the mix of participants [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.deaneckles.com/blog/11_texting-4-health/">As I blogged </a>already, I attended and spoke at the first <a href="http://www.texting4health.org/">Texting 4 Health</a> conference at Stanford University last week.  You can see my presentation slides at SlideShare <a href="http://www.slideshare.net/deaneckles/research-methods-for-mobile-messaging">here</a>, and the program, with links to the slides for most speakers is <a href="http://www.texting4health.org/page2/page2.html">here</a>.</p>
<p>The conference was very interesting, and there was quite the mix of participants &#8212; both speakers and others.  There were medical school faculty, business people, people from NGOs and foundations, technologists, representatives of government agencies and centers, futurists, and social scientists.  Everyone had something to learn &#8212; I know I did.  This also made it somewhat difficult as a speaker because it is hard to know how best to reach, inform, and hold the interest of such a diverse audience: what is common ground with some is entirely new territory with others.</p>
<p>I think my favorite session was &#8220;Changing Health Behavior via SMS&#8221;.  The methods used by the panelists to evaluate their interventions were both interesting to reflect on and good tools for persuading me of the importance and effectiveness of their work.  One of my reflections was about what factors to vary in doing experiments on health interventions: there is (reasonable) focus on having a no-SMS control condition, and there are very few studies with manipulations of dimensions more fine-grained.  Of course, the field is young and I understand how important true controls are in medical domains, but I think that real progress in understanding mobile messaging and designing effective interventions will require looking at more subtle and theoretically valuable manipulations.</p>
<p>You can see other posts about the conference <a href="http://trusted.md/blog/hippocrates/2008/03/05/texting_4_health_a_fascinating_look_into_sms_health_applications">here</a> and <a href="http://blog.aids.gov/2008/03/texting-4-healt.html">here</a>.  And the <a href="http://www.texting4health.org/">conference Web site</a> is also starting a blog to watch in the future.</p>
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