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	<title>Ready-to-hand &#187; participatory media</title>
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	<link>http://www.deaneckles.com/blog</link>
	<description>Dean Eckles blogs on people and technology</description>
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		<title>Public once, public always? Privacy, egosurfing, and the availability heuristic</title>
		<link>http://www.deaneckles.com/blog/291_public-once-public-always-privacy-egosurfing-and-the-availability-heuristic/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=public-once-public-always-privacy-egosurfing-and-the-availability-heuristic</link>
		<comments>http://www.deaneckles.com/blog/291_public-once-public-always-privacy-egosurfing-and-the-availability-heuristic/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 01:36:40 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[activity streams]]></category>
		<category><![CDATA[automaticity]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[data collection]]></category>
		<category><![CDATA[heuristics]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[priming]]></category>
		<category><![CDATA[psychology]]></category>

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		<description><![CDATA[The Library of Congress has announced that it will be archiving all Twitter posts (tweets). You can find positive reaction on Twitter. But some have also wondered about privacy concerns. Fred Stutzman, for example, points out how even assuming that only unprotected accounts are being archived this can still be problematic.1 While some people have [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://blogs.loc.gov/loc/2010/04/how-tweet-it-is-library-acquires-entire-twitter-archive/">Library of Congress has announced</a> that it will be archiving all Twitter posts (tweets). You can find positive reaction on Twitter. But some have also wondered about privacy concerns. Fred Stutzman, for example, <a href="http://fstutzman.com/2010/04/14/twitter-and-the-library-of-congress/">points out</a> how even assuming that only unprotected accounts are being archived this can still be problematic.<sup>1</sup> While some people have Twitter usernames that easily identify their owners and many allow themselves to be found based on an email address that is publicly associated with their identity, there are also many that do not. If at a future time, this account becomes associated with their identity for a larger audience than they desire, they can make their whole account viewable only by approved followers<sup>2</sup>, delete the account, or delete some of the tweets. Of course, this information may remain elsewhere on the Internet for a short or long time. But in contrast, the Library of Congress archive will be much more enduring and likely outside of individual users&#8217; control.<sup>3</sup> While I think it is worth examining the strategies that people adopt to cope with inflexible or difficult to use privacy controls in software, I don&#8217;t intend to do that here.</p>
<p>Instead, I want to relate this discussion to my continued interest in how activity streams and other information consumption interfaces affect their users&#8217; beliefs and behaviors through the availability heuristic. In response to some comments on <a href="http://fstutzman.com/2010/04/14/twitter-and-the-library-of-congress/">his first post</a>, <a href="http://fstutzman.com/2010/04/16/is-it-time-to-cancel-your-twitter-account/">Stutzman argues</a> that people overestimate the degree to which content once public on the Internet is public forever:</p>
<blockquote><p>So why is it that we all assume that the content we share publicly will be around forever?  I think this is a classic case of selection on the dependent variable.  When we Google ourselves, we are confronted with <em>what’s there</em> as opposed to what’s not there.  The stuff that goes away gets forgotten, and we concentrate on things that we see or remember (like a persistent page about us that we don’t like).  In reality, our online identities decay, decay being a stochastic process.  The internet is actually quite bad at remembering.</p></blockquote>
<p>This unconsidered &#8220;selection on the dependent variable&#8221; is one way of thinking about some cases of how the availability heuristic (and use of ease-of-retrievel information more generally). But I actually think the latter is more general and more useful for describing the psychological processes involved. For example, it highlights both that there are many occurrences or interventions can can influence which cases are available to mind and that even if people have thought about cases where their content disappeared at some point, this may not be easily retrieved when making particular privacy decisions or offering opinions on others&#8217; actions.</p>
<p>Stutzman&#8217;s example is but one way that the combination of the availability heuristic and existing Internet services combine to affect privacy decisions. For example, consider how activity streams like Facebook News Feed influence how people perceive their audience. News Feed shows items drawn from an individual&#8217;s friends&#8217; activities, and they often have some reciprocal access. However, the items in the activity stream are likely unrepresentative of this potential and likely audience. &#8220;Lurkers&#8221; &#8212; people who consume but do not produce &#8212; are not as available to mind, and proliﬁc producers are too available to mind for how often they are in the actual audience for some new shared content. This can, for example, lead to making self-disclosures that are not appropriate for the actual audience.</p>
<ol class="footnotes"><li id="footnote_0_291" class="footnote">This might not be the case, see <a href="http://michaelzimmer.org/2010/04/14/how-your-private-tweets-might-be-included-in-the-library-of-congress-public-archive/">Michael Zimmer</a> and <a href="http://www.nytimes.com/2010/04/15/technology/15twitter.html">this New York Times article</a>.</li><li id="footnote_1_291" class="footnote">Why don&#8217;t people do this in the first place? Many may not be aware of the feature, but even if they are, there are reasons not to use it. For example, it makes any participation in topical conversations (e.g., around a hashtag) difficult or impossible.</li><li id="footnote_2_291" class="footnote">Or at least this control would have to be via Twitter, likely before archiving: <a href="http://www.prospect.org/cs/articles?article=the_library_of_congress_is_now_following_you_on_twitter">&#8220;We asked them [Twitter] to deal with the users; the library doesn&#8217;t want to mediate that.&#8221;</a></li></ol>]]></content:encoded>
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		<title>Using social networks for persuasion profiling</title>
		<link>http://www.deaneckles.com/blog/146_using-social-networks-for-persuasion-profiling/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=using-social-networks-for-persuasion-profiling</link>
		<comments>http://www.deaneckles.com/blog/146_using-social-networks-for-persuasion-profiling/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 19:18:04 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[persuasion profiling]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[social software]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=146</guid>
		<description><![CDATA[BusinessWeek has an exhuberant review of current industry research and product development related to understanding social networks using data from social network sites and other online communication such as email. It includes snippets from people doing very interesting social science research, like Duncan Watts, Cameron Marlow, and danah boyd. So it is worth checking out, [...]]]></description>
			<content:encoded><![CDATA[<p>BusinessWeek has <a href="http://www.businessweek.com/magazine/content/09_22/b4133032573293.htm">an exhuberant review</a> of current industry research and product development related to understanding social networks using data from social network sites and other online communication such as email. It includes snippets from people doing very interesting social science research, like <a href="http://cdg.columbia.edu/">Duncan Watts</a>, <a href="http://overstated.net/">Cameron Marlow</a>, and <a href="http://www.danah.org/">danah boyd</a>. So it is worth checking out, even if you&#8217;re already familiar with the Facebook Data Team&#8217;s recent public reports (<a href="http://overstated.net/2009/03/09/maintained-relationships-on-facebook">&#8220;Maintained Relationships&#8221;</a>, <a href="http://www.stanford.edu/~esun/ICWSM09_ESun.pdf">&#8220;Gesundheit!&#8221;</a>).</p>
<p>But I actually want to comment not on their comments, but on <a href="http://www.businessweek.com/magazine/content/09_22/b4133032573293_page_3.htm">this section</a>:</p>
<p style="padding-left: 30px;">In an industry where the majority of ads go unclicked, even a small boost can make a big difference. One San Francisco advertising company, Rapleaf, carried out a friend-based campaign for a credit-card company that wanted to sell bank products to existing customers. Tailoring offers based on friends&#8217; responses helped lift the average click rate from 0.9% to 2.7%. Although 97.3% of the people surfed past the ads, the click rate still tripled.</p>
<p style="padding-left: 30px;">Rapleaf, which has harvested data from blogs, online forums, and social networks, says it follows the network behavior of 480 million people. It furnishes friendship data to help customers fine-tune their promotions. Its studies indicate borrowers are a better bet if their friends have higher credit ratings. This might mean a home buyer with a middling credit risk score of 550 should be treated as closer to 600 if most of his or her friends are in that range, says Rapleaf CEO Auren Hoffman.</p>
<p>The idea is that since you are more likely to behave like your friends, their behavior can be used to profile you and tailor some marketing to be more likely to result in compliance.</p>
<p>In the <a href="http://captology.stanford.edu">Persuasive Technology Lab</a> at Stanford University, BJ Fogg has long emphasized how powerful and worrying personalization based on this kind of &#8220;persuasion profile&#8221; can be. Imagine that rather than just personalizing screens based on the books you are expected to like (a familiar idea), Amazon selects the kinds of influence strategies used based on a representation of what strategies work best against you: &#8220;Dean is a sucker for limited-time offers&#8221;, &#8220;Foot-in-the-door works really well against Domenico, especially when he is buying a gift.&#8221;</p>
<p>In 2006 two of our students, Fred Leach and Schuyler Kaye, created this goofy video illustrating approximately this concept:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/nfm4a5J1V1A&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/nfm4a5J1V1A&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>My sense is that this kind of personalization is in wide use at places like Amazon, except that their &#8220;units of analysis/personalization&#8221; are individual tactics (e.g., Gold Box offers), rather than the social influence strategies that can be implemented in many ways and in combination with each other.</p>
<p>What&#8217;s interesting about the Rapleaf work described by BusinessWeek is that this enables persuasion profiling even before a service provider or marketer knows anything about you &#8212; except that you were referred by or are otherwise connected to a person. This gives them the ability to estimate your persuasion profile by using your social neighborhood, even if you haven&#8217;t disclosed this information about your social network.</p>
<p>While there has been some research on individual differences in responses to influence strategies (including when used by computers), as far as I know there isn&#8217;t much work on just how much the responses of friends covary. As a tool for influencers online, it doesn&#8217;t matter as much whether this variation explained by friends&#8217; responses is also explained by other variables, as long as those variables aren&#8217;t available for the influencers to collect. But for us social scientists, it would be interesting to understand the mechanism by which there is this relationship: is it just that friends are likely to be similar in a bunch of ways and these predict our &#8220;persuasion profiles&#8221;, or are the processes of relationship creation that directly involve these similarities.</p>
<p>This is an exciting and scary direction, and I want to learn more about it.</p>
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		<title>Etching by Da Vinci? Representing legend, culture, and language</title>
		<link>http://www.deaneckles.com/blog/52_etching-by-da-vinci-representing-legend-culture-and-language/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=etching-by-da-vinci-representing-legend-culture-and-language</link>
		<comments>http://www.deaneckles.com/blog/52_etching-by-da-vinci-representing-legend-culture-and-language/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 02:16:13 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Mechanical Turk]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[information needs]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[social software]]></category>

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		<description><![CDATA[


A photo I took in Piazza della Signoria of an etching, reportedly a self-portrait of Leonardo da Vinci that he etched behind his back on a dare onto the side of the Palazzo Vecchio. 


Is this etching a self-portrait by Leonardo da Vinci created hundreds of years ago? That&#8217;s what I was told by a [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp"><a href="http://flickr.com/photos/deaneckles/2419846000/"><img title="Etching by Da Vinci?" src="http://farm4.static.flickr.com/3118/2419846000_49e799db34.jpg?v=0" alt="A photo I took in Piazza della Signoria" width="500" height="333" /></a></div>
<div class="mceTemp">
<dl class="wp-caption alignnone" style="width: 510px;">
<dd class="wp-caption-dd"><em>A photo I took in Piazza della Signoria of an etching, reportedly a self-portrait of Leonardo da Vinci that he etched behind his back on a dare onto the side of the Palazzo Vecchio. </em></dd>
</dl>
</div>
<p>Is this etching a self-portrait by Leonardo da Vinci created hundreds of years ago? That&#8217;s what I was told by a Californian friend who had &#8220;gone native&#8221; in Florence. Another matter: is this, in fact, a commonly believed and shared legend, and what other variations are there on it?</p>
<p>I shared the story with some fellow visitors in Florence on a lunch-time return to the piazza. Ed Chi tried to verify the rumor using a Web search, but with no success.  At least in English, there didn&#8217;t seem to be much on this in the Web. (See my photo and comments on Flickr.)</p>
<p>I posted the photo on Flickr. I asked questions on LinkedIn and Yahoo! Answers, with no success. I also asked for help from workers on Mechanical Turk. Here&#8217;s part of how I asked for help:</p>
<blockquote><p>There is a portrait etched in stone on the wall of Palazzo Vecchio in Piazza della Signoria in Florence (Firenza), Italy. It is close behind the copy of the David there. I have heard that there is a legend that this is a self-portrait by Leonardo da Vinci. I am looking for any information about this legend, alternate versions of the legend, or information about the real source of the portrait.</p></blockquote>
<p>What results have been offered seem to suggest that this legend exists &#8212; though perhaps it is &#8220;actually&#8221; (at least as captured online, since perhaps the Leonardo theorists aren&#8217;t as active digital content creators) about Michelangelo:</p>
<ul>
<li><a href="http://it.wikipedia.org/wiki/Palazzo_Vecchio#Curiosit.C3.A0">Palazzo Vecchio in Italian Wikipedia</a></li>
<li><a href="http://www.immaginariofiorentino.com/leggende/leggenda2.htm">Florentine Legends: Fact or Fiction</a> (in Italian)</li>
<li><a href="http://wiki.couchsurfing.com/en/Curiosities_in_Florence">Curiosities in Florence</a></li>
</ul>
<p>The best way of finding out seemed to actually be <a href="http://www.flickr.com/photos/deaneckles/2419846000">my Flickr photo</a> itself, since that&#8217;s where <a href="http://www.flickr.com/photos/deaneckles/2419846000/#comment72157606473787906">Daniel Witting provided the first two links above</a> &#8212; however, this was a few months after the photo was first posted to Flickr. Turkers provided a couple useful links also (&#8221;Curiosities&#8221; above) on a shorter schedule and with a higher price. (I should have also tried uClue &#8212; where many former Google Answers researchers now work. This was recommended by <a href="http://maxharp3r.wordpress.com/">Max Harper</a>, who has studied Q&amp;A sites in detail.)</p>
<p>-</p>
<p>Question and answer services along the lines of Yahoo! Answers rose to global (and U.S.) significance only after success in Korea, where Naver Knowledge iN pioneered the use of an online community to power a Q&amp;A site. A major motivation Korea was the limited amount of Korean content online. With Naver&#8217;s offering, Korea&#8217;s Internet saavy, English population made information newly available in Korean (and did plenty of other interesting work).</p>
<p>This is as significant a motivation for Q&amp;A sites by English-speaking folks in the U.S., but the present case is an exception.</p>
<p>Some of the questions that made this case interesting to me:</p>
<ul>
<li><strong>What culturally-shared beliefs get manifest online?</strong> During this whole process, I and others wondered whether perhaps this local legend was only shared orally. It seems that it is represented online after all &#8212; at least the Michelangelo variant, but it could have been otherwise.</li>
<li><strong>How does the pair of languages a task requires knowledge of determine the processes, structres, and communities that are optimal for completing the task?</strong> For example, it seems quite important whether the target or source language has many more speakers than the other. (One could think about this simplistically in terms of conditional probabilities of skills with language A given skill with language B and vice verse.)</li>
</ul>
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		<title>Situational variation, attribution, and human-computer relationships</title>
		<link>http://www.deaneckles.com/blog/99_situational-variation-attribution-and-human-computer-relationships/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=situational-variation-attribution-and-human-computer-relationships</link>
		<comments>http://www.deaneckles.com/blog/99_situational-variation-attribution-and-human-computer-relationships/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 08:02:18 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[intentionality]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[priming]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[research methods]]></category>
		<category><![CDATA[social cognition]]></category>
		<category><![CDATA[social responses to communication technologies]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=99</guid>
		<description><![CDATA[Mobile phones are gateways to our most important and enduring relationships with other people. But, like other communication technologies, the mobile phone is psychologically not only a medium: we also form enduring relationships with devices themselves and their  associated software and services (Sundar 2004). While different than  relationships with other people, these human–technology relationships are [...]]]></description>
			<content:encoded><![CDATA[<p>Mobile phones are gateways to our most important and enduring relationships with other people. But, like other communication technologies, the mobile phone is psychologically not only a medium: we also form enduring relationships with devices themselves and their  associated software and services (Sundar 2004). While different than  relationships with other people, these human–technology relationships are also importantly social relationships. People exhibit a host of automatic, social responses to interactive  technologies by applying familiar social rules, categories, and norms that are otherwise used in interacting with people (Reeves and Nass 1996; Nass and Moon 2000).</p>
<p>These human–technology relationships develop and endure over time and through radical changes in the situation. In particular, mobile phones are near-constant companions. They take on roles of both medium for communication with other people and independent interaction partner through dynamic physical, social, and cultural environments and tasks. The global phenomenon of mobile phone use highlights both that relationships with people and technologies are inﬂuenced by variable context and that these devices are, in some ways, a constant in amidst these everyday changes.</p>
<h2>Situational variation and attribution</h2>
<p>Situational variation is important for how people understand and interact with mobile technology. This variation is an input to the processes by which people disentangle the internal (personal or device) and external (situational) causes of an social entity’s behavior (Fiedler et al. 1999; Forsterling 1992; Kelley 1967), so this situational variation contributes to the traits and states attributed to human and technological entities. Furthermore, situational variation inﬂuences the relationship and interaction in other ways. For example, we have recently carried out an experiment providing evidence that this situational variation itself (rather than the characteristics of the situations) inﬂuences memory, creativity, and self-disclosure to a mobile service; in particular, people disclose more in places they have previously disclosed to the service, than in  new places (Sukumaran et al. 2009).</p>
<p>Not only does the situation vary, but mobile technologies are increasingly responsive to the environments they share with their human interactants. A system’s systematic and purposive responsiveness to the environment means means that explaining its behavior is about more than distinguishing internal and external causes: people explain behavior by attributing reasons to the entity, which may trivially either refer to internal or external causes. For example, contrast “Jack bought the house because it was secluded” (external) with “Jack bought the house because he wanted privacy” (internal) (Ross 1977, p. 176). Much research in the social cognition and attribution theory traditions of psychology has failed to address this richness of people’s everyday explanations of other ’s behavior (Malle 2004; McClure 2002), but contemporary, interdisciplinary work is elaborating on theories and methods from philosophy and developmental psychology to this end (e.g., the contributions to Malle et al. 2001).</p>
<p>These two developments &#8212; the increasing role of situational variation in human-technology relationships and a new appreciation of the richness of everyday explanations of behavior &#8212; are important to consider together in designing new research in human-computer interaction, psychology, and communication. Here are three suggestions about directions to pursue in light of this:</p>
<p>Design systems that <strong>provide constancy and support through radical situational changes</strong> in both the social and physical environment. For example, we have created a system that uses the voices of participants in an upcoming event as audio primes during transition periods (Sohn et al. 2009). This can help ease the transition from a long corporate meeting to a chat with fellow parents at a child&#8217;s soccer game.</p>
<p><strong>Design experimental manipulations and measure based on features of folk psychology</strong> &#8211;  the implicit theory or capabilities by which we attribute, e.g., beliefs, thoughts, and desires (propositional attitudes) to others (Dennett 1987) &#8212; identified by philosophers. For example, attributions propositional attitudes (e.g., beliefs) to an entity have the linguistic feature that one cannot substitute different terms that refer to the same object while maintaining the truth or appropriateness of the statement. This opacity in attributions of propositional attitudes is the subject of a large literature (e.g., following Quine 1953), but this  has not been used as a lens for much empirical work, except for some developmental psychology  (e.g., Apperly and Robinson 2003). Human-computer interaction research should use this opacity (and other underused features of folk psychology) in studies of how people think about systems.</p>
<p><strong>Connect work on </strong><strong>mental models of systems</strong> (e.g., Kempton 1986; Norman 1988) <strong>to theories of social cognition and fol</strong><strong>k psychology.</strong> I think we can expect much larger overlap in the process involved than in the current research literature: people use folk psychology to understand, predict, and explain technological systems &#8212; not just other people.</p>
<h3>References</h3>
<div class="references">
<p>Apperly, I. A., &amp; Robinson, E. J. (2003). When can children handle referential opacity? Evidence for systematic variation in 5- and 6-year-old children&#8217;s reasoning about beliefs and belief reports. Journal of Experimental Child Psychology, 85(4), 297-311. doi: 10.1016/S0022-0965(03)00099-7.</p>
<p>Dennett, D. C. (1987). The Intentional Stance (p. 388). MIT Press.</p>
<p>Fiedler, K., Walther, E., &amp; Nickel, S. (1999). Covariation-based attribution: On the ability to assess multiple covariates of an effect. Personality and Social Psychology Bulletin, 25(5), 609.</p>
<p>Försterling, F. (1992). The Kelley model as an analysis of variance analogy: How far can it be taken? Journal of Experimental Social Psychology, 28(5), 475-490. doi: 10.1016/0022-1031(92)90042-I.</p>
<p>Kelley, H. H. (1967). Attribution theory in social psychology. In Nebraska Symposium on Motivation (Vol. 15).</p>
<p>Malle, B. F. (2004). How the Mind Explains Behavior: Folk Explanations, Meaning, and Social Interaction. Bradford Books.</p>
<p>Malle, B. F., Moses, L. J., &amp; Baldwin, D. A. (2001). Intentions and Intentionality: Foundations of Social Cognition. MIT Press.</p>
<p>McClure, J. (2002). Goal-Based Explanations of Actions and Outcomes. In M. H. Wolfgang Stroebe (Ed.), European Review of Social Psychology (pp. 201-235). John Wiley &amp; Sons, Inc. Retrieved from http://dx.doi.org/10.1002/0470013478.ch7.</p>
<p>Nass, C., &amp; Moon, Y. (2000). Machines and Mindlessness: Social Responses to Computers. Journal of Social Issues, 56(1), 81-103.</p>
<p>Norman, D. A. (1988). The Psychology of Everyday Things. New York: Basic Books.</p>
<p>Quine, W. V. O. (1953). From a Logical Point of View: Nine Logico-Philosophical Essays. Harvard University Press.</p>
<p>Reeves, B., &amp; Nass, C. (1996). The media equation: how people treat computers, television, and new media like real people and places (p. 305). Cambridge University Press.</p>
<p>Ross, L. (1977). The intuitive psychologist and his shortcomings: Distortions in the attribution process. In L. Berkowitz (Ed.), Advances in Experimental Social Psychology (Vol. 10, pp. 174-221). New York: Academic Press.</p>
<p>Sohn, T., Takayama, L., Eckles, D., &amp; Ballagas, R. (2009). Auditory Priming for Upcoming Events. Forthcoming in CHI &#8216;09 extended abstracts on Human factors in computing systems. Boston, Massachusetts, United States: ACM Press.</p>
<p>Sukumaran, A., Ophir, E., Eckles, D., &amp; Nass, C. I. (2009). Variable Environments in Mobile Interaction Aid Creativity but Impair Learning and Self-disclosure. To be presented at the Association for Psychological Science Convention, San Francisco, California.</p>
<p>Sundar, S. S. (2004). Loyalty to computer terminals: is it anthropomorphism or consistency? Behaviour &amp; Information Technology, 23(2), 107-118. <span class="Z3988" title="url_ver=Z39.88-2004&amp;ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.atitle=Loyalty%20to%20computer%20terminals%3A%20is%20it%20anthropomorphism%20or%20consistency%3F&amp;rft.jtitle=Behaviour%20%26%20Information%20Technology&amp;rft.volume=23&amp;rft.issue=2&amp;rft.aufirst=S.%20S.&amp;rft.aulast=Sundar&amp;rft.au=S.%20S.%20Sundar&amp;rft.date=2004&amp;rft.pages=107-118"> </p>
<p></span></div>
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		<title>Motivations for tagging: organization and communication motives on Facebook</title>
		<link>http://www.deaneckles.com/blog/42_motivations-for-tagging-organization-and-communication-motives-on-facebook/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=motivations-for-tagging-organization-and-communication-motives-on-facebook</link>
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		<pubDate>Mon, 19 Jan 2009 01:30:14 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[activity streams]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[life recording]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile persuasion]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[social comparison]]></category>
		<category><![CDATA[social software]]></category>
		<category><![CDATA[tagging]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=42</guid>
		<description><![CDATA[Increasing valuable annotation behaviors was a practical end of a good deal of work at Yahoo! Research Berkeley. ZoneTag is a mobile application and service that suggests tags when users choose to upload a photo (to Flickr) based on their past tags, the relevant tags of others, and events and places nearby. Through social influence [...]]]></description>
			<content:encoded><![CDATA[<p>Increasing valuable annotation behaviors was a practical end of a good deal of work at Yahoo! Research Berkeley. <a href="http://zonetag.research.yahoo.com">ZoneTag </a>is a mobile application and service that suggests tags when users choose to upload a photo (to Flickr) based on their past tags, the relevant tags of others, and events and places nearby. Through social influence and removing barriers, these suggestions influence users to expand and consistently use their tagging vocabulary (Ahern et al. 2006).</p>
<p>Context-aware suggestion techniques such as those used in ZoneTag can increase tagging, but what about users&#8217; motivations for considering tagging in the first place? And how can these motivations for annotation be considered in designing services that involve annotation? In this post, I consider existing work on motivations for tagging, and I use tagging on Facebook as an example of how multiple motivations can combine to increase desired annotation behaviors.</p>
<p>Using photo-elicitation interviews with ZoneTag users who tag, Ames &amp; Naaman (2007) present a two factor taxonomy of motivations for tagging. First, they categorize tagging motivations by <em>function</em>: is the motivating function of the tagging organizational or communicative? Organizational functions include supporting search, presenting photos by event, etc., while communicative functions include when tags provide information about the photos, their content, or are otherwise part of a communication (e.g., telling a joke). Second, they categorize tagging motivations by intended audience (or <em>sociality</em>): are the tags intended for my future self, people known to me (friends, family, coworkers, online contacts), or the general public?</p>
<div class="wp-caption alignright" style="width: 334px"><a href="http://yahooresearchberkeley.com/blog/2007/04/09/why-we-tag/"><img title="Table 1 from Ames &amp; Naaman" src="http://yahooresearchberkeley.com/blog/wp-content/uploads/2007/04/taxonomy%20cameraready.jpg" alt="Taxonomy of motivations for tagging from Ames &amp; Naaman" width="324" height="186" /></a><p class="wp-caption-text">Taxonomy of motivations for tagging from Ames &amp; Naaman</p></div>
<p>On Flickr the function dimension generally maps onto the distinction between functionality that enables and is prior to arriving at the given photo or photos (organization) and functionality applicable once one is viewing a photo (communication). For example, I can find a photo (by me or someone else) by searching for a person&#8217;s name, and then use other tags applied to that photo to jog my memory of what event the photo was taken at.</p>
<p>Some Flickr users subscribe to RSS feeds for public photos tagged with their name, making for a communication function of tagging &#8212; particularly tagging of people in media &#8212; that is prior to &#8220;arriving&#8221; at a specific media object. These are generally techie power users, but this can matter for others. Some less techie participants in our studies reported noticing that their friends did this &#8212; so they became aware of tagging those friends&#8217; names as a communicative act that would result in the friends finding the tagged photos.</p>
<p>This kind of function of tagging people is executed more generally &#8212; and for more than just techie power users &#8212; by Facebook. In tagging of photos, videos, and blog posts, tagging a person notifies them they have been tagged, and can add that they have been tagged to their friends&#8217; News Feeds. This function has received a lot of attention from a privacy perspective (and it should). But I think it hints at the promise of making annotation behavior fulfill more of these functions simultaneously. When specifying content can also be used to specify recipients, annotation becomes an important trigger for communication.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>See some interesting comments (from Twitter) about tagging on Facebook:</p>
<ul>
<li><a href="http://twitter.com/junal/statuses/1127901420">noticing people tagging to gain eyeballs</a></li>
<li><a href="http://twitter.com/boringwill/statuses/1120787486">exhorting others not to tag bad photos</a> (and <a href="http://twitter.com/msfour/statuses/1128460972">thanks</a>)</li>
<li><a href="http://twitter.com/MindiV/statuses/1129262231">collapsing time by tagging photos from long ago</a></li>
<li><a href="http://twitter.com/tahitisounds/statuses/1129147252">tagging by parents</a></li>
</ul>
<p>(Also see Facebook&#8217;s growing use and testing of autotagging [<a href="http://www.y2kers.com/2008/05/facebook-autotag-creepfest-2008/">1</a>, <a href="http://news.cnet.com/8301-17939_109-10004835-2.html">2</a>].)</p>
<h3>References</h3>
<div class="references">
<p>Ames, M., &amp; Naaman, M. (2007). <a href="http://www.stanford.edu/~morganya/research/chi2007-tagging.pdf">Why we tag: motivations for annotation in mobile and online media</a>. In <span style="font-style: italic;">Proceedings of CHI 2007</span> (pp. 971-980). San Jose, California, USA: ACM.</p>
<p>Ahern, S., Davis, M., Eckles, D., King, S., Naaman, M., Nair, R., et al. (2006). <a href="http://groups.sims.berkeley.edu/pics/papers/Ahern_et_al_zonetag_pics06.pdf">Zonetag: Designing context-aware mobile media capture to increase participation</a>. Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology Workshop. In <em>Adjunct Proc. Ubicomp 2006</em>.</div>
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		<title>Activity streams, personalization, and beliefs about our social neighborhood</title>
		<link>http://www.deaneckles.com/blog/77_activity-streams-personalization-and-beliefs-about-our-social-neighborhood/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=activity-streams-personalization-and-beliefs-about-our-social-neighborhood</link>
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		<pubDate>Sun, 18 Jan 2009 23:49:23 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[activity streams]]></category>
		<category><![CDATA[automaticity]]></category>
		<category><![CDATA[availability heuristic]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[heuristics]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[priming]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[social comparison]]></category>
		<category><![CDATA[social software]]></category>

		<guid isPermaLink="false">http://www.deaneckles.com/blog/?p=77</guid>
		<description><![CDATA[Every person who logs into Facebook is met with the same interface but with personalized content. This interface is News Feed, which lists &#8220;news stories&#8221; generated by users&#8217; Facebook friend. These news stories include the breaking news that Andrew was just tagged in a photo, that Neema declared he is a fan of a particular [...]]]></description>
			<content:encoded><![CDATA[<p>Every person who logs into Facebook is met with the same interface but with personalized content. This interface is News Feed, which lists &#8220;news stories&#8221; generated by users&#8217; Facebook friend. These news stories include the breaking news that Andrew was just tagged in a photo, that Neema declared he is a fan of a particular corporation, that Ellen joined a group expressing support for a charity, and that Alan says, &#8220;currently enjoying an iced coffee&#8230; anyone want to see a movie tonight?&#8221;</p>
<p>News Feed is an example of a particular design pattern that has recently become quite common &#8211; the activity stream. An <em>activity stream</em> aggregates actions of a set of individuals &#8211; such as a person&#8217;s egocentric social network &#8211; and displays the recent and/or interesting ones.</p>
<p>I&#8217;ve previously analysed, in <a href="http://www.deaneckles.com/blog/21_update-your-facebook-status-social-comparison-and-the-availability-heuristic/">a more fine-grained analysis of a particular (and now changed) interface element for setting one&#8217;s Facebook status message</a>, how activity streams bias our beliefs about the frequency of others&#8217; participation on social network services (SNSs). It works like this:</p>
<ul>
<li>We use <a href="http://changingminds.org/explanations/theories/availability_heuristic.htm">availability to mind as a heuristic</a> for estimating probability and frequency<!--[if gte mso 9]><xml> Normal   0         false   false   false                             MicrosoftInternetExplorer4 </xml><![endif]--><!--[if gte mso 9]><xml> </xml><![endif]--><!--  --><!--[if gte mso 10]> <mce:style><!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} --> <!--[endif]-->(Kahneman &amp; Tversky, 1973). So if it is easier to think of a possibility, we judge it to be more likely or frequent. This heuristic is often helpful, but it also leads to bias due to, e.g., recent experience, search strategy (compare thinking of words starting with &#8216;r&#8217; versus words with &#8216;r&#8217; as the third letter).</li>
<li>Activity streams show a <em>recent </em>subset of the activity available (think for now of a simple activity stream, like that on one&#8217;s Twitter home page).</li>
<li>Activity streams show activity that is more likely to be interesting and is more likely to have comments on it.</li>
</ul>
<p><!--[if gte mso 9]><xml> Normal   0         false   false   false                             MicrosoftInternetExplorer4 </xml><![endif]--><!--[if gte mso 9]><xml> </xml><![endif]--><!--  --><!--[if gte mso 10]> <mce:style><!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} --> <!--[endif]-->Through the availability heuristic (and other mechanisms) this leads to one to estimate that (1) people in one&#8217;s egocentric network are generating activity on Facebook more frequently than they actually are and (2) stories with particular characteristics (e.g., comments on them) are more (or less) common in one&#8217;s egocentric network than they actually are.</p>
<h2>Personalized cultivation</h2>
<p>When thinking about this in the larger picture, one can see this as a kind of cultivation effect of algorithmic selection processes in interpersonal media. According to <a href="http://www.cw.utwente.nl/theorieenoverzicht/Theory%20clusters/Mass%20Media/Cultivation_Theory.doc/">cultivation theory</a> (see Williams, 2006, for an application to MMORGs), our long-term exposure to media makes<!--[if gte mso 9]><xml> Normal   0         false   false   false                             MicrosoftInternetExplorer4 </xml><![endif]--><!--[if gte mso 9]><xml> </xml><![endif]--><!--  --><!--[if gte mso 10]> <mce:style><!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} --> <!--[endif]-->leads us to see the real world through the lens of the media world; this exposure gradually results in beliefs about the world based on the systematic distortions of the media world (Gerbner et al., 1980). For example, <!--[if gte mso 9]><xml> Normal   0         false   false   false                             MicrosoftInternetExplorer4 </xml><![endif]--><!--[if gte mso 9]><xml> </xml><![endif]--><!--  --><!--[if gte mso 10]> <mce:style><!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} --> <!--[endif]-->heavy television viewing predicts giving more &#8220;television world&#8221; answers to questions &#8212; overestimating the frequency of men working in law enforcement and the probability of experiencing violent acts. A critical difference here is that with activity streams, similar cultivation can occur with regard to our local social and cultural neighborhood.</p>
<h2>Aims of personalization</h2>
<p>Automated personalization has traditionally focused on optimizing for relevance &#8211; keep users looking, get them clicking for more information, and make them participate related to this relevant content. But the considerations here highlight another goal of personalization: personalization for strategic influence on attitudes that matter for participation. These goals can be in tension. For example, should the system present&#8230;</p>
<h3>The      most interesting and relevant photos to a user?</h3>
<p>Showing photographs from a user&#8217;s network that have many views and comments may result in showing photos that are very interesting to the user. However, seeing these photos can lead to inaccurate beliefs about how common different kinds of photos are (for example, overestimating the frequency of high-quality, artistic photos and underestimating the frequency of &#8220;poor-quality&#8221; cameraphone photos). This can discourage participation through perceptions of the norms for the network or the community.</p>
<p>On the other hand, seeing photos with so many comments or views may lead to overestimating how many comments one is likely to get on one&#8217;s own photo; this can result in disappointment following participation.</p>
<h3>Activity from a user&#8217;s closest friends?</h3>
<p>Assume that activity from close friends is more likely to be relevant and interesting. It might even be more likely to prompt participation, particularly in the form of comments and replies. But it can also bias judgments of likely audience: all those people I don&#8217;t know so well are harder to bring to mind as is, but if they don&#8217;t appear much in the activity stream for my network, I&#8217;m less likely to consider them when creating my content. This could lead to greater self-disclosure, bad privacy experiences, poor identity management, and eventual reduction in participation.</p>
<h3>References</h3>
<p class="references">Gerbner, G., Gross, L., Morgan, M., &amp; Signorielli, N. (1980). The &#8220;Mainstreaming&#8221; of America: Violence Profile No. 11. <em>Journal of Communication, 30</em>(3), 10-29.</p>
<p class="references">Kahneman, D., &amp; Tversky, A. (1973). Availability: A heuristic for judging frequency and probability. <em>Cognitive Psychology, 5</em>, 207-232.</p>
<p class="references">Williams, D. (2006). Virtual Cultivation: Online Worlds, Ofﬂine Perceptions. <em>Journal of Communication</em>,<em> 56</em>, 69-87.</p>
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		<title>Producing, consuming, annotating (Social Mobile Media Workshop, Stanford University)</title>
		<link>http://www.deaneckles.com/blog/22_producing-consuming-annotating-social-mobile-media-workshop-stanford-university/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=producing-consuming-annotating-social-mobile-media-workshop-stanford-university</link>
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		<pubDate>Fri, 01 Aug 2008 22:01:43 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile messaging]]></category>
		<category><![CDATA[mobile persuasion]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[social software]]></category>

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		<description><![CDATA[Today I&#8217;m attending the Social Mobile Media Workshop at Stanford University. It&#8217;s organized by researchers from Stanford&#8217;s HStar, Tampere University of Technology, and the Naval Postgraduate School. What follows is some still jagged thoughts that were prompted by the presentation this morning, rather than a straightforward account of the presentations.1
A big theme of the workshop [...]]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;m attending the Social Mobile Media Workshop at Stanford University. It&#8217;s organized by researchers from Stanford&#8217;s <a href="http://hstar.stanford.edu">HStar</a>, Tampere University of Technology, and the Naval Postgraduate School. What follows is some still jagged thoughts that were prompted by the presentation this morning, rather than a straightforward account of the presentations.<sup>1</sup></p>
<p>A big theme of the workshop this morning has been transitions among production and consumption &#8212; and the critical role of annotations and context-awareness in enabling many of the user experiences discussed. In many ways, this workshop took me back to thinking about mobile media sharing, which was at the center of a good deal of my previous work. At <a href="http://yahooresearchberkeley.com/">Yahoo! Research Berkeley</a> we were informed by Marc Davis&#8217;s <a href="http://garage.sims.berkeley.edu/">vision</a> of enabling &#8220;the billions of daily media consumers to become daily media producers.&#8221; With <a href="http://zonetag.research.yahoo.com/">ZoneTag</a> we used context-awareness, sociality, and simplicity to influence people to create, annotate, and share photos from their mobile phones (Ahern et al. 2006, 2007).</p>
<p>Enabling and encouraging these behaviors (for all media types) remains a major goal for designers of participatory media; and this was explicit at several points throughout the workshop (e.g., in Teppo Raisanen&#8217;s broad presentation on persuasive technology). This morning there was discussion about the technical requirements for consuming, capturing, and sending media. Cases that traditionally seem to strictly structure and separate production and consumption may be (1) in need of revision and increased flexibility or (2) actually already involve production and consumption together through existing tools. Media production to be part of a two-way communication, it must be consumed, whether by peers or the traditional producers.</p>
<p>As an example of the first case, Sarah Lewis (Stanford) highlighted the importance of making distance learning experiences reciprocal, rather than enforcing an asymmetry in what media types can be shared by different participants. In a past distance learning situation focused on the African ecosystem, it was frustrating that video was only shared from the participants at Stanford to participants at African colleges &#8212; leaving the latter to respond only via text. A prototype system, <a href="http://stanford.edu/~sarahl/mobltzDemo.html">Mobltz</a>, she and her colleagues have built is designed to change this, supporting the creation of channels of media from multiple people (which also reminded me of <a href="http://www.google.com/url?sa=t&#038;ct=res&#038;cd=1&#038;url=http%3A%2F%2Fwww.kyte.tv%2F&#038;ei=04STSNnoMoGOsQOw8PCgCg&#038;usg=AFQjCNEHzEdnrJ59GhuzDvFWSbYvIxjQtg&#038;sig2=HJnaP8ZAMxt8t110i39kmw">Kyte.tv</a>).</p>
<p>As an example of the second case, Timo Koskinenen (Nokia) presented a trial of <a href="http://news.softpedia.com/news/Mobile-Journalism-Application-from-Nokia-and-Reuters-69034.shtml">mobile media capture tools for professional journalists</a>. In this case the work flow of what is, in the end, a media production practice, involves also consumption in the form of review of one&#8217;s own materials and other journalists, as they edit, consider what new media to capture.</p>
<p>Throughout the sessions themselves and conversations with participants during breaks and lunch, having good annotations continued to come up as a requirement for many of the services discussed. While I think our ZoneTag work (and the free <a href="http://developer.yahoo.com/yrb/zonetag/suggestedtags.html">suggested tags Web service API</a> it provides) made a good contribution in this area, as has a wide array of other work (e.g., von Ahn &#038; Dabbish 2004, licensed in <a href="http://images.google.com/imagelabeler/">Google Image Labeler</a>), there is still a lot of progress to make, especially in bringing this work to market and making it something that further services can build on.</p>
<p>References</p>
<div style="margin-left: 0.5in; text-indent: -0.5in">
<p style="margin: 0pt">Ahern, S., Davis, M., Eckles, D., King, S., Naaman, M., Nair, R., et al. (2006). <a href="http://groups.sims.berkeley.edu/pics/papers/Ahern_et_al_zonetag_pics06.pdf">ZoneTag: Designing Context-Aware Mobile Media Capture</a>. In <em>Adjunct Proc. Ubicomp</em> (pp. 357-366).</p>
<p style="margin: 0pt">Ahern, S., Eckles, D., Good, N. S., King, S., Naaman, M., &#038; Nair, R. (2007). <a href="http://doi.acm.org/10.1145/1240624.1240683">Over-exposed?: privacy patterns and considerations in online and mobile photo sharing</a>. In <span style="font-style: italic">Proc. CHI 2007</span> (pp. 357-366). ACM Press.</p>
<p style="margin: 0pt">Ahn, L. V., &#038; Dabbish, L. (2004). <a href="http://doi.acm.org/10.1145/985692.985733">Labeling images with a computer game</a>. In <span style="font-style: italic">Proc. CHI 2004</span> (pp. 319-326).</p>
</div>
<ol class="footnotes"><li id="footnote_0_22" class="footnote">Blogging something at this level of roughness is still new for me&#8230;</li></ol>]]></content:encoded>
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		<title>Update your Facebook status: social comparison and the availability heuristic</title>
		<link>http://www.deaneckles.com/blog/21_update-your-facebook-status-social-comparison-and-the-availability-heuristic/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=update-your-facebook-status-social-comparison-and-the-availability-heuristic</link>
		<comments>http://www.deaneckles.com/blog/21_update-your-facebook-status-social-comparison-and-the-availability-heuristic/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 17:30:26 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[activity streams]]></category>
		<category><![CDATA[automaticity]]></category>
		<category><![CDATA[availability heuristic]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[heuristics]]></category>
		<category><![CDATA[life recording]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[persuasive technology]]></category>
		<category><![CDATA[priming]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[social cognition]]></category>
		<category><![CDATA[social comparison]]></category>
		<category><![CDATA[social software]]></category>

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		<description><![CDATA[[Update: This post uses an older Facebook UI as an example. Also see more recent posts on activity streams and the availability heuristic.]
Over at Captology Notebook, the blog of the Stanford Persuasive Technology Lab, Enrique Allen considers features of Facebook that influence users to update their status. Among other things, he highlights how Facebook lowers [...]]]></description>
			<content:encoded><![CDATA[<p>[Update: This post uses an older Facebook UI as an example. Also see more recent posts on <a href="http://www.deaneckles.com/blog/category/activity-streams/">activity streams</a> and the <a href="http://www.deaneckles.com/blog/category/availability-heuristic/">availability heuristic</a>.]</p>
<p>Over at Captology Notebook, the blog of the <a href="http://captology.stanford.edu/">Stanford Persuasive Technology Lab</a>, <a href="http://credibility.stanford.edu/captology/notebook/archives.new/2008/07/how_does_facebo.html">Enrique Allen considers features of Facebook that influence users to update their status</a>. Among other things, he highlights how Facebook lowers barriers to updating by giving users a clear sense of something they can right (&#8221;What are you doing right now?&#8221;).</p>
<p>I&#8217;d like to add another part of the interface for consideration: the box in the left box of the home page that shows your current status update with the most recent updates of your friends.<br />
<img title="Facebook status updates" src="http://www.deaneckles.com/blog/wp-content/uploads/2008/07/facebook-status-persuasion.png" alt="Facebook status updates" /></p>
<p>This visual association of my status and the most recent status updates of my friends seems to do at least a couple things:</p>
<p><em><strong>Influencing the frequency of updates.</strong></em> In this example, my status was updated a few days ago. On the other hand, the status updates from my friends were each updated under an hour ago. This juxtaposes my stale status with the fresh updates of my peers. This can prompt comparison between their frequency of updates and mine, encouraging me to update.</p>
<p>The choice of the most recent updates by my Facebook friends amplifies this effect. Through automatic application of the <a href="http://changingminds.org/explanations/theories/availability_heuristic.htm">availability heuristic</a>, this can make me overestimate how recently my friends have updated their status (and thus the frequency of status updates). For example, the Facebook friend who updated their status three minutes ago might have not updated to three weeks prior. Or many of my Facebook friends may not frequently update their status messages, but I only see (and thus have most available to mind) the most recent. This is social influence through enabling and encouraging biased social comparison with &#8212; in a sense &#8212; an imagined group of peers modeled on those with the most recent performances of the target behavior (i.e., updating status).</p>
<p><em><strong>Influencing the content of updates.</strong></em> In his original post, Enrique mentions how Facebook ensures that users have the ability to update their status by giving them a question that they can answer. Similarly, this box also gives users examples from their peers to draw on.</p>
<p>Of course, this can all run up against trouble. If I have few Facebook friends, none of them update their status much, or those who do update their status are not well liked by me, this comparison may fail to achieve increased updates.</p>
<p>Consider this interface in comparison to one that either</p>
<ul>
<li>showed recent status updates by your closest Facebook friends, or</li>
<li>showed recent status updates and the associated average period for updates of your Facebook friends that most frequently update their status.</li>
</ul>
<p>[<strong>Update</strong>: While the screenshot above is from the "new version" of Facebook, since I captured it they have apparently removed other people's updates from this box on the home page, as <a href="http://www.deaneckles.com/blog/21_update-your-facebook-status-social-comparison-and-the-availability-heuristic/#comments">Sasha pointed out in the comments</a>. I'm not sure why they would do this, but here are couple ideas:</p>
<ul>
<li>make lower items in this sidebar (right column) more visable on the home page -- including the ad there</li>
<li>emphasize the filter buttons at the top of the news feed (left column) as the means to seeing status updates.</li>
</ul>
<p>Given the analysis in the original post, we can consider whether this change is worth it: does this decrease status updates? I wonder if Facebook did a A-B test of this: my money would be on this significantly reducing status updates from the home page, especially from users with friends who do update their status.]</p>
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		<title>Using a Wizard of Oz technique in mobile service design: probing with realistic motivations</title>
		<link>http://www.deaneckles.com/blog/16_using-a-wizard-of-oz-technique-in-mobile-service-design-probing-with-realistic-motivations/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=using-a-wizard-of-oz-technique-in-mobile-service-design-probing-with-realistic-motivations</link>
		<comments>http://www.deaneckles.com/blog/16_using-a-wizard-of-oz-technique-in-mobile-service-design-probing-with-realistic-motivations/#comments</comments>
		<pubDate>Tue, 06 May 2008 04:53:26 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Wizard of Oz]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[data collection]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[diary methods]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile messaging]]></category>
		<category><![CDATA[needfinding]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[research methods]]></category>

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		<description><![CDATA[As I&#8217;ve blogged before, I spoke at the Texting 4 Health conference on the topic of research methods for mobile messaging. One method I covered was an interesting use of Wizard of Oz techniques for designing mobile services. I&#8217;ve since started getting some of this material in writing for the Texting 4 Health book. Here [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve <a href="http://www.deaneckles.com/blog/13_texting-4-health-conference-in-review/">blogged </a>before, I spoke at the <a href="http://www.texting4health.org/">Texting 4 Health conference</a> on the topic of research methods for mobile messaging. One method I covered was an interesting use of Wizard of Oz techniques for designing mobile services. I&#8217;ve since started getting some of this material in writing for the Texting 4 Health book. Here is a taste of that material, minus the health-specific focus and examples.<br />
&#8212;&#8212;-<br />
Just like the famous Wizard of Oz, one can simulate something impressive with a just a humble person behind the curtain &#8212; and use this simulation to inform design decisions. When using a <a href="http://www.usabilitynet.org/tools/wizard.htm">Wizard of Oz technique</a> to study a prototype, a human “wizard” carries out functions that, in a deployed application or service, would be handled by a computer. This can allow evaluating a design without fully building what can be expensive back-end parts of the system (Kelley 1984). The technique is often used in recognition-based interfaces, but it also has traditional applications to identifying usability problems and carrying out experiments in which the interaction is systematically manipulated.</p>
<p>Wizard of Oz techniques are well suited to prototyping mobile services, especially those using mobile messaging (SMS, MMS, voice messaging). When participants send a request, a wizard reads or listens to it and chooses the appropriate response, or just creates it on-the-fly. Since all user actions in mobile messaging are discrete messages and (depending on the application) the user can often tolerate a short delay, a few part-time wizards, such as you and a colleague, can manage a short field trial. As you&#8217;ll see, <strong>this can be used for purposes beyond many traditional uses of a Wizard of Oz.</strong></p>
<p><strong>Probing photo consumption needs with realistic motivations</strong><br />
One use for this technique in designing a mobile messaging service is a bit like a diary study. In designing an online and mobile photography service, we wanted to better understand what photos people wanted to view and what prompted these desires.<sup>1</sup>  Instead of just making diary entries, participants actually made voice requests to the system for photos – and received a mobile message with photos fitting the request in return. We didn’t need to first build a robust system that could do this; a few of us served as wizards, listening to the request, doing a couple manual searches, and choosing which photos to return on demand. Though this can be done with a normal voice call, we used a mobile client application that also recorded contextual information not available via a normal voice call (e.g. location), so that participants could make context-aware requests as they saw fit (e.g. &#8220;I want too see photos of this park&#8221;)</p>
<p>In this case, we didn’t plan to (specifically) create a voice-based photo search system; instead, like a diary study, this technique served as a probe to understand what we should build. As a probe it provided realistic motivations for submitting requests, as the request would actually be fulfilled. This design research, in additional to other interviews and a usability study, informed our creation of <a href="http://zurfer.research.yahoo.com">Zurfer</a>, a mobile application that supports exploring and conversing around personalized, location-aware channels of photos.<br />
It is great if the Wizard of Oz prototype is quite similar to what you later build, but it can yield valuable insights even if not. Sometimes it is precisely these insights that can lead you to substantially change your design.</p>
<p>This study design can apply in designing many mobile services. As in our photos study, participants can be interviewed about the trigger for the requests (why did they want that media or information) and how satisfied they were with the (human-created) responses.<sup>2</sup></p>
<div class="references">
Kelley, J.F. (1984). An iterative design methodology for user-friendly natural language office information applications. In <em>ACM Trans. Inf. Syst.</em>,  vol. 2, pp. 26-41.
<div>
<ol class="footnotes"><li id="footnote_0_16" class="footnote">This study was designed and executed at Yahoo! Research Berkeley by Shane Ahern, Nathan Good, Simon King, Mor Naaman, Rahul Nair, and myself.</li><li id="footnote_1_16" class="footnote">Participants were informed that their requests would be seen by our research staff. Anonymization and strict limits of who the wizards are is necessary to protect participants’ privacy. Even if participants are not informed that a wizard is creating the responses until they are debriefed after the experiment, participants can nonetheless be notified that their responses are being reviewed by the research team.</li></ol>]]></content:encoded>
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		<title>Laptop + shopping cart = mobile</title>
		<link>http://www.deaneckles.com/blog/14_laptop-shopping-cart-mobile/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=laptop-shopping-cart-mobile</link>
		<comments>http://www.deaneckles.com/blog/14_laptop-shopping-cart-mobile/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 04:45:25 +0000</pubDate>
		<dc:creator>Dean Eckles</dc:creator>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[activity streams]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[life recording]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[participatory media]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[wearble computing]]></category>

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		<description><![CDATA[This guy can roll up with laptop and webcam to record robots (photo CC from violetblue):

But in Silicon Valley, combining laptops and shopping carts is just a way to get chores done.  When at Whole Foods in Los Altos, I saw a man pushing a shopping cart with a laptop in the part where [...]]]></description>
			<content:encoded><![CDATA[<p>This guy can roll up with laptop and webcam to record robots (photo CC from <a href="http://flickr.com/photos/violetblue/">violetblue</a>):</p>
<p><a href="http://flickr.com/photos/violetblue/319374270/"><img src="http://farm1.static.flickr.com/125/319374270_9e43bb298b.jpg?v=0" alt="" width="334" height="251" /></a></p>
<p>But in Silicon Valley, combining laptops and shopping carts is just a way to get chores done.  When at Whole Foods in Los Altos, I saw a man pushing a shopping cart with a laptop in the part where you can sit your toddler.  I suppose he was reading a recipe or something.  (I, and I&#8217;m sure other Valley folks, do that on a phone.)</p>
<p>A bit odd, but then again, I used to be (I&#8217;ve fallen off a bit) judicious about capturing the contents of my shopping cart with <a href="http://zonetag.research.yahoo.com">ZoneTag</a>.</p>
<p><a href="http://flickr.com/photos/deaneckles/537816653/"><img src="http://farm2.static.flickr.com/1358/537816653_374f684219.jpg?v=1181501329" alt="" width="253" height="338" /></a></p>
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