Multitasking among tasks that share a goal: action identification theory

Right from the start of today’s Media Multitasking Workshop1,  it’s clear that one big issue is just what people are talking about when they talk about multitasking. In this post, I want to highlight the relationship between defining different kinds of multitasking and people’s representations of the hierarchical structure of action.

It is helpful to start with a contrast between two kinds of cases.

Distributing attention towards a single goal

In the first, there is a single task or goal that involves dividing one’s attention, with the targets of attention somehow related, but of course somewhat independent. Patricia Greenfield used Pac-Man as an example: each of the ghosts must be attended to (in addition to Pac-Man himself), and each is moving independently, but each is related to the same larger goal.

Distributing attention among different goals

In the second kind of case, there are two completely unrelated tasks that divide attention, as in playing a game (e.g., solitaire) while also attending to a speech (e.g., in person, on TV). Anthony Wagner noted that in Greenfield’s listing of the benefits and costs of media multitasking, most of the listed benefits applied to the former case, while the costs she listed applied to the later. So keeping these different senses of multitasking straight is important.

Complications

But the conclusion should not be to think that this is a clear and stable distinction that slices multitasking phenomena in just the right way. Consider one ways of putting this distinction: the primary and secondary task can either be directed at the same goal or directed at different goals (or tasks). Let’s dig into this a bit more.2

Byron Reeves pointed out that sometimes “the IMing is about the game.” So we could distinguish whether the goal of the IMing is the same as the goal of the in-game task(s). But this making this kind of distinction requires identity conditions for goals or tasks that enable this distinction. As Ulrich Mayr commented, goals can be at many different levels, so in order to use goal identity as the criterion, one has to select a level in the hierarchy of goals.

Action identities and multitasking

We can think about this hierarchy of goals as the network of identities for an action that are connected with the “by” relation: one does one thing by doing (several) other things. If these goals are the goals of the person as they represent them, then this is the established approach taken by action identification theory (Vallacher & Wegner, 1987) — and this could be valuable lens for thinking about this. Action identification theory claims that people can report an action identity for what they are doing, and that this identity is the “prepotent identity”. This prepotent identity is generally the highest level identity under which the action is maintainable. This means that the prepotent identity is at least somewhat problematic if used to make this distinction between these two types of multitasking because then the distinction would be dependent on, e.g., how automatic or functionally transparent the behaviors involved are.

For example, if I am driving a car and everything is going well, I may represent the action as “seeing my friend Dave”. I may also represent my simultaneous, coordinating phone call with Dave under this same identity. But if driving becomes more difficult, then my prepotent identity will decrease in level in order to maintain the action. Then these two tasks would not share the prepotent action identity.

Prepotent action identities (i.e. the goal of the behavior as represented by the person in the moment) do not work to make this distinction for all uses. But I think that it actually does help makes some good distinctions about the experience of multitasking, especially if we examine change in action identities over time.

To return to case of media multitasking, consider the headline ticker on 24-hour news television. The headline ticker can be more or less related to what the talking heads are going on about. This could be evaluated as a semantic, topical relationship. But considered as a relationship of goals — and thus action identities — we can see that perhaps sometimes the goals coincide even when the content is quite different. For example, my goal may simply to be “get the latest news”, and I may be able to actually maintain this action — consuming both the headline ticker and the talking heads’ statements — under this high level identity. This is an importantly different case then if I don’t actually maintain the action at the level, but instead must descend to — and switch between — two (or more) lower level identities that are associated the two streams of content.

References

Vallacher, R. R., & Wegner, D. M. (1987). What do people think they’re doing? Action identification and human behavior. Psychological Review, 94(1), 3-15. 

  1. The full name is the “Seminar on the impacts of media multitasking on children’s learning and development”. []
  2. As I was writing this, the topic re-emerged in the workshop discussion. I made some comments, but I think I may not have made myself clear to everyone. Hopefully this post is a bit of an improvement. []

Social and cultural costs of media multitasking

Today I’m attending the Media Multitasking workshop at Stanford. I’m going to just blog as I go, so these posts are going to perhaps be a bit rougher than usual.1

The workshop began with a short keynote from Patricia Greenfield, a psychology professor at UCLA, about the costs and benefits of media multitasking. Greenfield’s presentation struck me as representing as an essentially conservative and even alarmist perspective on media multitasking.

Exemplifying this perspective was Greenfield’s claim that media multitasking (by children) is disrupting family rituals and privileging peer interaction over interaction with family. Greenfield mixed in some examples of how having a personal mobile phone allows teens to interact with peers without their parents being in the loop (e.g., aware of who their children’s interaction partners are). These examples don’t strike me as particularly central to understanding media multitasking; instead, they highlight the pervasive alarmism about new media and remind me of how “helicopter parents’” extreme control of their children’s physical co-presence with others is also a change from “how things used to be”.

Face-to-face vs. mediated

The relationship of these worries about mobile phones and the allegedly decreasing control that parents have over their children’s social interaction to media multitasking is that mediated communication is being privileged over face-to-face interaction. Greenfield proposed that face-to-face interaction suffers from media use and media multi-tasking, and that this is worrisome because we have evolved for face-to-face interaction. She commented that face-to-face interaction enables empathy; there is an implicit contrast here with mediated interaction, but I’m not sure it is so obvious that mediated communication doesn’t enable empathy — including empathizing with targets that one would otherwise not encounter face-to-face and experiencing a persistent shared perspective with close, but distant, others (e.g., parents and college student children).

Family reunion

Greenfield cited a study of 30 homes in which children and a non-working parent only greeted the other parent returning home from work about one third of the time (Ochs et al., 2006), arguing — as I understood it — that this is symptomatic of a deprioritization of face-to-face interaction.

As another participant pointed out, this could also — if not in these particular cases, then likely in others — be a case of not feeling apart during the working day: that is, we can ask, are the children and non-working parents communicating with the parent during the workday? In fact, Ochs et al. (2006, pp. 403-4) presents an example of such a reunion (between husband and wife in this case) in which the participants have been in contact by mobile phone, and the conversation picks up where it left off (with the addition of some new information available by being present in the home).

Next

I’m looking forward to the rest of the workshop. I think one clear theme of the workshop is going to be differing emphasis on costs and benefits of media multitasking of different types. I expect Greenfield’s “doom and gloom” will continue to be contrasted with other perspectives — some of which already came up.

References

Ochs, E., Graesch, A. P., Mittmann, A., Bradbury, T., & Repetti, R. (2006). Video ethnography and ethnoarchaeological tracking. The Work and Family Handbook: Multi-Disciplinary Perspective, Methods, and Approaches, 387–409.

  1. Which also means I’m multitasking, in some senses, through the whole conference. []

Motivations for tagging: organization and communication motives on Facebook

Increasing valuable annotation behaviors was a practical end of a good deal of work at Yahoo! Research Berkeley. ZoneTag is a mobile application and service that suggests tags when users choose to upload a photo (to Flickr) based on their past tags, the relevant tags of others, and events and places nearby. Through social influence and removing barriers, these suggestions influence users to expand and consistently use their tagging vocabulary (Ahern et al. 2006).

Context-aware suggestion techniques such as those used in ZoneTag can increase tagging, but what about users’ motivations for considering tagging in the first place? And how can these motivations for annotation be considered in designing services that involve annotation? In this post, I consider existing work on motivations for tagging, and I use tagging on Facebook as an example of how multiple motivations can combine to increase desired annotation behaviors.

Using photo-elicitation interviews with ZoneTag users who tag, Ames & Naaman (2007) present a two factor taxonomy of motivations for tagging. First, they categorize tagging motivations by function: is the motivating function of the tagging organizational or communicative? Organizational functions include supporting search, presenting photos by event, etc., while communicative functions include when tags provide information about the photos, their content, or are otherwise part of a communication (e.g., telling a joke). Second, they categorize tagging motivations by intended audience (or sociality): are the tags intended for my future self, people known to me (friends, family, coworkers, online contacts), or the general public?

Taxonomy of motivations for tagging from Ames & Naaman

Taxonomy of motivations for tagging from Ames & Naaman

On Flickr the function dimension generally maps onto the distinction between functionality that enables and is prior to arriving at the given photo or photos (organization) and functionality applicable once one is viewing a photo (communication). For example, I can find a photo (by me or someone else) by searching for a person’s name, and then use other tags applied to that photo to jog my memory of what event the photo was taken at.

Some Flickr users subscribe to RSS feeds for public photos tagged with their name, making for a communication function of tagging — particularly tagging of people in media — that is prior to “arriving” at a specific media object. These are generally techie power users, but this can matter for others. Some less techie participants in our studies reported noticing that their friends did this — so they became aware of tagging those friends’ names as a communicative act that would result in the friends finding the tagged photos.

This kind of function of tagging people is executed more generally — and for more than just techie power users — by Facebook. In tagging of photos, videos, and blog posts, tagging a person notifies them they have been tagged, and can add that they have been tagged to their friends’ News Feeds. This function has received a lot of attention from a privacy perspective (and it should). But I think it hints at the promise of making annotation behavior fulfill more of these functions simultaneously. When specifying content can also be used to specify recipients, annotation becomes an important trigger for communication.

—————

See some interesting comments (from Twitter) about tagging on Facebook:

(Also see Facebook’s growing use and testing of autotagging [1, 2].)

References

Ames, M., & Naaman, M. (2007). Why we tag: motivations for annotation in mobile and online media. In Proceedings of CHI 2007 (pp. 971-980). San Jose, California, USA: ACM.

Ahern, S., Davis, M., Eckles, D., King, S., Naaman, M., Nair, R., et al. (2006). Zonetag: Designing context-aware mobile media capture to increase participation. Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology Workshop. In Adjunct Proc. Ubicomp 2006.

Activity streams, personalization, and beliefs about our social neighborhood

Every person who logs into Facebook is met with the same interface but with personalized content. This interface is News Feed, which lists “news stories” generated by users’ Facebook friend. These news stories include the breaking news that Andrew was just tagged in a photo, that Neema declared he is a fan of a particular corporation, that Ellen joined a group expressing support for a charity, and that Alan says, “currently enjoying an iced coffee… anyone want to see a movie tonight?”

News Feed is an example of a particular design pattern that has recently become quite common – the activity stream. An activity stream aggregates actions of a set of individuals – such as a person’s egocentric social network – and displays the recent and/or interesting ones.

I’ve previously analysed, in a more fine-grained analysis of a particular (and now changed) interface element for setting one’s Facebook status message, how activity streams bias our beliefs about the frequency of others’ participation on social network services (SNSs). It works like this:

  • We use availability to mind as a heuristic for estimating probability and frequency (Kahneman & Tversky, 1973). So if it is easier to think of a possibility, we judge it to be more likely or frequent. This heuristic is often helpful, but it also leads to bias due to, e.g., recent experience, search strategy (compare thinking of words starting with ‘r’ versus words with ‘r’ as the third letter).
  • Activity streams show a recent subset of the activity available (think for now of a simple activity stream, like that on one’s Twitter home page).
  • Activity streams show activity that is more likely to be interesting and is more likely to have comments on it.

Through the availability heuristic (and other mechanisms) this leads to one to estimate that (1) people in one’s egocentric network are generating activity on Facebook more frequently than they actually are and (2) stories with particular characteristics (e.g., comments on them) are more (or less) common in one’s egocentric network than they actually are.

Personalized cultivation

When thinking about this in the larger picture, one can see this as a kind of cultivation effect of algorithmic selection processes in interpersonal media. According to cultivation theory (see Williams, 2006, for an application to MMORGs), our long-term exposure to media makes leads us to see the real world through the lens of the media world; this exposure gradually results in beliefs about the world based on the systematic distortions of the media world (Gerbner et al., 1980). For example, heavy television viewing predicts giving more “television world” answers to questions — overestimating the frequency of men working in law enforcement and the probability of experiencing violent acts. A critical difference here is that with activity streams, similar cultivation can occur with regard to our local social and cultural neighborhood.

Aims of personalization

Automated personalization has traditionally focused on optimizing for relevance – keep users looking, get them clicking for more information, and make them participate related to this relevant content. But the considerations here highlight another goal of personalization: personalization for strategic influence on attitudes that matter for participation. These goals can be in tension. For example, should the system present…

The most interesting and relevant photos to a user?

Showing photographs from a user’s network that have many views and comments may result in showing photos that are very interesting to the user. However, seeing these photos can lead to inaccurate beliefs about how common different kinds of photos are (for example, overestimating the frequency of high-quality, artistic photos and underestimating the frequency of “poor-quality” cameraphone photos). This can discourage participation through perceptions of the norms for the network or the community.

On the other hand, seeing photos with so many comments or views may lead to overestimating how many comments one is likely to get on one’s own photo; this can result in disappointment following participation.

Activity from a user’s closest friends?

Assume that activity from close friends is more likely to be relevant and interesting. It might even be more likely to prompt participation, particularly in the form of comments and replies. But it can also bias judgments of likely audience: all those people I don’t know so well are harder to bring to mind as is, but if they don’t appear much in the activity stream for my network, I’m less likely to consider them when creating my content. This could lead to greater self-disclosure, bad privacy experiences, poor identity management, and eventual reduction in participation.

References

Gerbner, G., Gross, L., Morgan, M., & Signorielli, N. (1980). The “Mainstreaming” of America: Violence Profile No. 11. Journal of Communication, 30(3), 10-29.

Kahneman, D., & Tversky, A. (1973). Availability: A heuristic for judging frequency and probability. Cognitive Psychology, 5, 207-232.

Williams, D. (2006). Virtual Cultivation: Online Worlds, Offline Perceptions. Journal of Communication, 56, 69-87.

Producing, consuming, annotating (Social Mobile Media Workshop, Stanford University)

Today I’m attending the Social Mobile Media Workshop at Stanford University. It’s organized by researchers from Stanford’s HStar, Tampere University of Technology, and the Naval Postgraduate School. What follows is some still jagged thoughts that were prompted by the presentation this morning, rather than a straightforward account of the presentations.1

A big theme of the workshop this morning has been transitions among production and consumption — and the critical role of annotations and context-awareness in enabling many of the user experiences discussed. In many ways, this workshop took me back to thinking about mobile media sharing, which was at the center of a good deal of my previous work. At Yahoo! Research Berkeley we were informed by Marc Davis’s vision of enabling “the billions of daily media consumers to become daily media producers.” With ZoneTag we used context-awareness, sociality, and simplicity to influence people to create, annotate, and share photos from their mobile phones (Ahern et al. 2006, 2007).

Enabling and encouraging these behaviors (for all media types) remains a major goal for designers of participatory media; and this was explicit at several points throughout the workshop (e.g., in Teppo Raisanen’s broad presentation on persuasive technology). This morning there was discussion about the technical requirements for consuming, capturing, and sending media. Cases that traditionally seem to strictly structure and separate production and consumption may be (1) in need of revision and increased flexibility or (2) actually already involve production and consumption together through existing tools. Media production to be part of a two-way communication, it must be consumed, whether by peers or the traditional producers.

As an example of the first case, Sarah Lewis (Stanford) highlighted the importance of making distance learning experiences reciprocal, rather than enforcing an asymmetry in what media types can be shared by different participants. In a past distance learning situation focused on the African ecosystem, it was frustrating that video was only shared from the participants at Stanford to participants at African colleges — leaving the latter to respond only via text. A prototype system, Mobltz, she and her colleagues have built is designed to change this, supporting the creation of channels of media from multiple people (which also reminded me of Kyte.tv).

As an example of the second case, Timo Koskinenen (Nokia) presented a trial of mobile media capture tools for professional journalists. In this case the work flow of what is, in the end, a media production practice, involves also consumption in the form of review of one’s own materials and other journalists, as they edit, consider what new media to capture.

Throughout the sessions themselves and conversations with participants during breaks and lunch, having good annotations continued to come up as a requirement for many of the services discussed. While I think our ZoneTag work (and the free suggested tags Web service API it provides) made a good contribution in this area, as has a wide array of other work (e.g., von Ahn & Dabbish 2004, licensed in Google Image Labeler), there is still a lot of progress to make, especially in bringing this work to market and making it something that further services can build on.

References

Ahern, S., Davis, M., Eckles, D., King, S., Naaman, M., Nair, R., et al. (2006). ZoneTag: Designing Context-Aware Mobile Media Capture. In Adjunct Proc. Ubicomp (pp. 357-366).

Ahern, S., Eckles, D., Good, N. S., King, S., Naaman, M., & Nair, R. (2007). Over-exposed?: privacy patterns and considerations in online and mobile photo sharing. In Proc. CHI 2007 (pp. 357-366). ACM Press.

Ahn, L. V., & Dabbish, L. (2004). Labeling images with a computer game. In Proc. CHI 2004 (pp. 319-326).

  1. Blogging something at this level of roughness is still new for me… []