Posts filed under 'mobile'

Producing, consuming, annotating (Social Mobile Media Workshop, Stanford University)

Today I’m attending the Social Mobile Media Workshop at Stanford University. It’s organized by researchers from Stanford’s HStar, Tampere University of Technology, and the Naval Postgraduate School. What follows is some still jagged thoughts that were prompted by the presentation this morning, rather than a straightforward account of the presentations.1

A big theme of the workshop this morning has been transitions among production and consumption — and the critical role of annotations and context-awareness in enabling many of the user experiences discussed. In many ways, this workshop took me back to thinking about mobile media sharing, which was at the center of a good deal of my previous work. At Yahoo! Research Berkeley we were informed by Marc Davis’s vision of enabling “the billions of daily media consumers to become daily media producers.” With ZoneTag we used context-awareness, sociality, and simplicity to influence people to create, annotate, and share photos from their mobile phones (Ahern et al. 2006, 2007).

Enabling and encouraging these behaviors (for all media types) remains a major goal for designers of participatory media; and this was explicit at several points throughout the workshop (e.g., in Teppo Raisanen’s broad presentation on persuasive technology). This morning there was discussion about the technical requirements for consuming, capturing, and sending media. Cases that traditionally seem to strictly structure and separate production and consumption may be (1) in need of revision and increased flexibility or (2) actually already involve production and consumption together through existing tools. Media production to be part of a two-way communication, it must be consumed, whether by peers or the traditional producers.

As an example of the first case, Sarah Lewis (Stanford) highlighted the importance of making distance learning experiences reciprocal, rather than enforcing an asymmetry in what media types can be shared by different participants. In a past distance learning situation focused on the African ecosystem, it was frustrating that video was only shared from the participants at Stanford to participants at African colleges — leaving the latter to respond only via text. A prototype system, Mobltz, she and her colleagues have built is designed to change this, supporting the creation of channels of media from multiple people (which also reminded me of Kyte.tv).

As an example of the second case, Timo Koskinenen (Nokia) presented a trial of mobile media capture tools for professional journalists. In this case the work flow of what is, in the end, a media production practice, involves also consumption in the form of review of one’s own materials and other journalists, as they edit, consider what new media to capture.

Throughout the sessions themselves and conversations with participants during breaks and lunch, having good annotations continued to come up as a requirement for many of the services discussed. While I think our ZoneTag work (and the free suggested tags Web service API it provides) made a good contribution in this area, as has a wide array of other work (e.g., von Ahn & Dabbish 2004, licensed in Google Image Labeler), there is still a lot of progress to make, especially in bringing this work to market and making it something that further services can build on.

References

Ahern, S., Davis, M., Eckles, D., King, S., Naaman, M., Nair, R., et al. (2006). ZoneTag: Designing Context-Aware Mobile Media Capture. In Adjunct Proc. Ubicomp (pp. 357-366).

Ahern, S., Eckles, D., Good, N. S., King, S., Naaman, M., & Nair, R. (2007). Over-exposed?: privacy patterns and considerations in online and mobile photo sharing. In Proc. CHI 2007 (pp. 357-366). ACM Press.

Ahn, L. V., & Dabbish, L. (2004). Labeling images with a computer game. In Proc. CHI 2004 (pp. 319-326).

  1. Blogging something at this level of roughness is still new for me… []

Add comment August 1st, 2008

Using a Wizard of Oz technique in mobile service design: probing with realistic motivations

As I’ve blogged before, I spoke at the Texting 4 Health conference on the topic of research methods for mobile messaging. One method I covered was an interesting use of Wizard of Oz techniques for designing mobile services. I’ve since started getting some of this material in writing for the Texting 4 Health book. Here is a taste of that material, minus the health-specific focus and examples.
——-
Just like the famous Wizard of Oz, one can simulate something impressive with a just a humble person behind the curtain — and use this simulation to inform design decisions. When using a Wizard of Oz technique to study a prototype, a human “wizard” carries out functions that, in a deployed application or service, would be handled by a computer. This can allow evaluating a design without fully building what can be expensive back-end parts of the system (Kelley 1984). The technique is often used in recognition-based interfaces, but it also has traditional applications to identifying usability problems and carrying out experiments in which the interaction is systematically manipulated.

Wizard of Oz techniques are well suited to prototyping mobile services, especially those using mobile messaging (SMS, MMS, voice messaging). When participants send a request, a wizard reads or listens to it and chooses the appropriate response, or just creates it on-the-fly. Since all user actions in mobile messaging are discrete messages and (depending on the application) the user can often tolerate a short delay, a few part-time wizards, such as you and a colleague, can manage a short field trial. As you’ll see, this can be used for purposes beyond many traditional uses of a Wizard of Oz.

Probing photo consumption needs with realistic motivations
One use for this technique in designing a mobile messaging service is a bit like a diary study. In designing an online and mobile photography service, we wanted to better understand what photos people wanted to view and what prompted these desires.1 Instead of just making diary entries, participants actually made voice requests to the system for photos – and received a mobile message with photos fitting the request in return. We didn’t need to first build a robust system that could do this; a few of us served as wizards, listening to the request, doing a couple manual searches, and choosing which photos to return on demand. Though this can be done with a normal voice call, we used a mobile client application that also recorded contextual information not available via a normal voice call (e.g. location), so that participants could make context-aware requests as they saw fit (e.g. “I want too see photos of this park”)

In this case, we didn’t plan to (specifically) create a voice-based photo search system; instead, like a diary study, this technique served as a probe to understand what we should build. As a probe it provided realistic motivations for submitting requests, as the request would actually be fulfilled. This design research, in additional to other interviews and a usability study, informed our creation of Zurfer, a mobile application that supports exploring and conversing around personalized, location-aware channels of photos.
It is great if the Wizard of Oz prototype is quite similar to what you later build, but it can yield valuable insights even if not. Sometimes it is precisely these insights that can lead you to substantially change your design.

This study design can apply in designing many mobile services. As in our photos study, participants can be interviewed about the trigger for the requests (why did they want that media or information) and how satisfied they were with the (human-created) responses.2

References
Kelley, J.F. (1984). An iterative design methodology for user-friendly natural language office information applications. In ACM Trans. Inf. Syst., vol. 2, pp. 26-41.

  1. This study was designed and executed at Yahoo! Research Berkeley by Shane Ahern, Nathan Good, Simon King, Mor Naaman, Rahul Nair, and myself. []
  2. Participants were informed that their requests would be seen by our research staff. Anonymization and strict limits of who the wizards are is necessary to protect participants’ privacy. Even if participants are not informed that a wizard is creating the responses until they are debriefed after the experiment, participants can nonetheless be notified that their responses are being reviewed by the research team. []

1 comment May 5th, 2008

Laptop + shopping cart = mobile

This guy can roll up with laptop and webcam to record robots (photo CC from violetblue):

But in Silicon Valley, combining laptops and shopping carts is just a way to get chores done. When at Whole Foods in Los Altos, I saw a man pushing a shopping cart with a laptop in the part where you can sit your toddler. I suppose he was reading a recipe or something. (I, and I’m sure other Valley folks, do that on a phone.)

A bit odd, but then again, I used to be (I’ve fallen off a bit) judicious about capturing the contents of my shopping cart with ZoneTag.

Add comment March 7th, 2008

Texting 4 Health conference in review

As I blogged already, I attended and spoke at the first Texting 4 Health conference at Stanford University last week. You can see my presentation slides at SlideShare here, and the program, with links to the slides for most speakers is here.

The conference was very interesting, and there was quite the mix of participants — both speakers and others. There were medical school faculty, business people, people from NGOs and foundations, technologists, representatives of government agencies and centers, futurists, and social scientists. Everyone had something to learn — I know I did. This also made it somewhat difficult as a speaker because it is hard to know how best to reach, inform, and hold the interest of such a diverse audience: what is common ground with some is entirely new territory with others.

I think my favorite session was “Changing Health Behavior via SMS”. The methods used by the panelists to evaluate their interventions were both interesting to reflect on and good tools for persuading me of the importance and effectiveness of their work. One of my reflections was about what factors to vary in doing experiments on health interventions: there is (reasonable) focus on having a no-SMS control condition, and there are very few studies with manipulations of dimensions more fine-grained. Of course, the field is young and I understand how important true controls are in medical domains, but I think that real progress in understanding mobile messaging and designing effective interventions will require looking at more subtle and theoretically valuable manipulations.

You can see other posts about the conference here and here. And the conference Web site is also starting a blog to watch in the future.

1 comment March 7th, 2008

Texting 4 Health

On February 29th I’m speaking at Texting 4 Health, a conference at Stanford University about using mobile messaging for health interventions and research. I’ll be talking about mobile messaging research methods I’ve used to study mobile persuasive technology. Like Mobile Persuasion 2007, it will feature a fast-paced, single-track program with time to meet and talk with participants from health, technology, policy, and research communities.

1 comment February 11th, 2008

Advanced Soldier Sensor Information System and Technology

Yes, that spells ASSIST.

Check out this call for proposals from DARPA (also see Wired News). This research program is designed to create and evaluate systems that use sensors to capture soldiers’ experiences in the field, thus allowing for (spatially and temporally) distant review and analysis of this data, as well as augmenting their abilities while still in the field.

I found it interesting to consider differences in requirements between this program and others that would apply some similar technologies and involve similar interactions — but for other purposes. For example, two such uses are (1) everyday life recording for social sharing and memory and (2) rich data collection as part of ethnographic observation and participation.

When doing some observation myself, I strung my cameraphone around my neck and used Waymarkr to automatically capture a photo every minute or so. Check out the results from my visit to a flea market in San Francisco.

Photos of two ways to wear a cameraphone from Waymarkr. Incidentally, Waymarkr uses the cell-tower-based location API created for ZoneTag, a project I worked on at Yahoo! Research Berkeley.

Also, for a use more like (1) in a fashion context, see Blogging in Motion. This project (for Yahoo! Hack Day) created a “auto-blogging purse” that captures photos (again using ZoneTag) whenever the wearer moves around (sensed using GPS).

Add comment January 15th, 2008

Taxonomy of diary research methods

Diary studies are widely used in human-computer interaction research, but also in user experience research as practiced in product R&D groups. Bolger, Davis, & Rafaeli (2003) is a good review of diary research methods from a Psychology perspective. It gives practical guidance in what research questions are suited to these methods, design decisions, tools, and analysis.

Though it covers state-of-the-art technology used for these methods, I think the argument below for the taxonomy of methods used in this paper needs revision in light of new diary methods, e.g. those made possible by using context-aware devices for signaling participants. Here is the argument for the two-way taxonomy (p. 588):

Diary studies have often been classified into the three categories of interval-, signal-, and event-contingent protocols (e.g., Wheeler & Reis 1991). The interval-contingent design, the oldest method of daily event recording, requires participants to report on their experiences at regular, predetermined intervals. Signal-contingent designs rely on some signaling device to prompt participants to provide diary reports at fixed, random, or a combination of fixed and random intervals. Event-contingent studies, arguably the most distinct design strategy, require participants to provide a self-report each time the event in question occurs. This design enables the assessment of rare or specialized occurrences that would not necessarily be captured by fixed or random interval assessments.

As we see it, diary studies serve one of two major purposes: the investigation of phenomena as they unfold over time, or the focused examination of specific, and often rare, phenomena. It appears to us that the three-way classification blends this conceptual distinction with the technological issue of signaling. Instead, we incorporate interval- and signal-contingent designs into a single category, which we call time-based designs.

This argument to collapse the taxonomy does not account for methods in which participants are signaled based on factors other than time. For example, diary studies can include signaling participants to create an entry based on events that are automatically detected by the system: this occurs when the system is immediately aware of the event because it is an interaction with the system (e.g. the participant has just completed a phone call) or because it can infer an appropriate change in state (e.g. the participant has just moved from one place to another, as detected by readings from GPS).

Bolger, N., Davis, A., & Rafaeli, E. (2003). Diary Methods: Capturing Life as it is Lived. Annual Review of Psychology, 54(1), 579-616.
Wheeler, L., & Reis, H. (1991). Self-recording of everyday life events: origins, types, and uses. Journal of personality, 59(3), 339-354.

Add comment January 9th, 2008


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